6 Years Ago
increment part counter tentacle unit form 1 tentacle form 2 json setup tentacle part charging tweaks more charge pattern params tweaked tentacle spiral pattern improved bullet border warning Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Fixed error in non-editor builds Merge branch 'master' of SpaceUsurperUnity Added utility methods to skip comments while reading json Support for FSMs with duplicate state names Can set ParameterCollection values to a Func<T> Replaced Bullet properties set every frame with getter funcs bullet borderWarningColor stop clamping border glow unit core look stuff in json, unit core follows player by default powerups disperse in direction of damage tentacles form 2 changes octopus submarine can set and change stage background color stage onUpdate func Can now define arrays in ScriptFuncs octopus mine pattern floating mine bullet dropping mine bullet bubble bullets rising bubble pattern bubble sfx octopus patterns, etc Fixed some bullet property getters being overwritten Fixed SfxData hotloading Got rid of GetLerpedValue allocations Updated Facepunch.ExpressionStrings oob disabled units stop their bullet patterns invasion units fuse boss pixels fuse wall pixels; unit.DoesPixelExist Added warning when attempting to change to a non-existant state Updated Facepunch.ExpressionStrings Fixed some harmful caching causing slowdown Merge branch 'master' into custom-stages