increment part counter
tentacle unit form 1
tentacle form 2 json setup
tentacle part charging tweaks
more charge pattern params
tweaked tentacle spiral pattern
improved bullet border warning
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Fixed error in non-editor builds
Merge branch 'master' of SpaceUsurperUnity
Added utility methods to skip comments while reading json
Support for FSMs with duplicate state names
Can set ParameterCollection values to a Func<T>
Replaced Bullet properties set every frame with getter funcs
bullet borderWarningColor
stop clamping border glow
unit core look stuff in json, unit core follows player by default
powerups disperse in direction of damage
tentacles form 2 changes
octopus submarine
can set and change stage background color
stage onUpdate func
Can now define arrays in ScriptFuncs
octopus mine pattern
floating mine bullet
dropping mine bullet
bubble bullets
rising bubble pattern
bubble sfx
octopus patterns, etc
Fixed some bullet property getters being overwritten
Fixed SfxData hotloading
Got rid of GetLerpedValue allocations
Updated Facepunch.ExpressionStrings
oob disabled units stop their bullet patterns
invasion units
fuse boss pixels
fuse wall pixels; unit.DoesPixelExist
Added warning when attempting to change to a non-existant state
Updated Facepunch.ExpressionStrings
Fixed some harmful caching causing slowdown
Merge branch 'master' into custom-stages