7 Years Ago
bulletNum needs to be an Init param of bullet so starting funcs work properly laser robo unit bullet cantBeDestroyed property player damage force in json, timescale when leveling up powerup powerup changes, ffd powerup, timescale changes, powerup fsm actions hack laser robo unit movement powerup effect bullets wont be destroyed diamond skull bullet grows and glows as you get near it player bullet push force func to json