bulletNum needs to be an Init param of bullet so starting funcs work properly
laser robo unit
bullet cantBeDestroyed property
player damage force in json, timescale when leveling up powerup
powerup changes, ffd powerup, timescale changes, powerup fsm actions hack
laser robo unit movement
powerup effect bullets wont be destroyed
diamond skull bullet grows and glows as you get near it
player bullet push force func to json