6 Years Ago
creating new branch and little bit of work on floorspawner added level counter, more work on floor spawner but not getting anywhere, going to move on for now coins Merge remote-tracking branch 'refs/remotes/origin/master' into LevelDesignBranch fixed some transform issues with spinners, added falling floors coins spawn on floors, each floor pics 10 coins to spawn from a list of possible positions added coins to other modules added game manager to keep track of floorcount/coin count, started on a checkpoint system bridge nodes unsaved bridge sections have ghost material when player is in build mode started building out a sample level around the bridge building mechanic windmills, boss stage, checkpoints, levers that trigger stuff, some ui stuff, and prob more few small fixes changing some stuff to get a build working unsaved stuff Merge branch 'LevelDesignBranch'