creating new branch and little bit of work on floorspawner
added level counter, more work on floor spawner but not getting anywhere, going to move on for now
coins
Merge remote-tracking branch 'refs/remotes/origin/master' into LevelDesignBranch
fixed some transform issues with spinners, added falling floors
coins spawn on floors, each floor pics 10 coins to spawn from a list of possible positions
added coins to other modules
added game manager to keep track of floorcount/coin count, started on a checkpoint system
bridge nodes
unsaved
bridge sections have ghost material when player is in build mode
started building out a sample level around the bridge building mechanic
windmills, boss stage, checkpoints, levers that trigger stuff, some ui stuff, and prob more
few small fixes
changing some stuff to get a build working
unsaved stuff
Merge branch 'LevelDesignBranch'