7 Years Ago
disconnected pixels are separated into multiple chunks if they arent connected to eachother filling brake flipped correctly brakes affect movespeed touching a pixel doesnt kill you immediately mostly failed attempts to solve some collision issues fix unit scale player gun disabled while touching pixels merge tube wall bg opacity correctly set to 0 player bullets reflect off tube walls pixelgroups can scale more properly fixing some pixelgroup/pxc RenderPosition stuff reworked camera shaking filling speeds in fixed filling pixel groups changed tube wall shape tube filling base class spawn both kinds of filling dont erode or have recentlly-disconnected effects for pixel chunks after enemy is destroyed tube only rotates diagonally filling2 pixelgroups filling3 other filling pxcs ribs stage ribs boss switches between 2 anims Merge branch 'master' into rewired More button prompt re-implementation