7 Years Ago
Added AddScreenshotToLibrary Added AddScreenshotToLibrary(filename, thumbnailFilename, width, height); and AddScreenshotToLibrary(filename, width, height); We use Application.TakeScreenshot(path, superSize) in some of our in-game tools (like the camera) to allow for higher-res screenshots, and this feels like a much faster way of doing it then loading the PNG back into a texture2D, converting it into a correct format, and using Write. Merge pull request #108 from igniuss/patch-1 Added AddScreenshotToLibrary