Added AddScreenshotToLibrary
Added AddScreenshotToLibrary(filename, thumbnailFilename, width, height);
and AddScreenshotToLibrary(filename, width, height);
We use Application.TakeScreenshot(path, superSize) in some of our in-game tools (like the camera) to allow for higher-res screenshots, and this feels like a much faster way of doing it then loading the PNG back into a texture2D, converting it into a correct format, and using Write.
Merge pull request #108 from igniuss/patch-1
Added AddScreenshotToLibrary