7 Years Ago
TTT: delay MapSettingsSpawned output to next tick Work around edge case where `ttt_map_settings` could be hooked up to kill some entities via its `MapSettingsSpawned` output, which seems to create a race condition on some PCs where the entities hooked up to the output will not be properly initialized yet, leading to a GMod crash (somehow). Pushing the output to the next tick gives every entity an opportunity to initialize.