Initial commit
Initial content stuff
Starting gameplay stuff
PostProcess Stack
NavMeshComponents
Facepunch Plugins
Basic room placement
More room stuff
Doorways and more placement stuff
Corridor and door stuff
Rooms can no longer be placed while overlapping
Camera controls
Unit needs, ship entrace and basic unit navigation
Fonts, prop placement, UI and more need stuff
More needs and interaction stuff
Lets of temporary colours/materials
Wander stuff
Scene loading stuff
Units will now automatically act on their needs
More need replenishment, new vending machine prop
New prop - Radio
Passenger details/Selection
Need state displays
Start of overworld stuff
Basic location import pipeline
Can toggle between ship and world views
Location Details panel
Can now set routes for ship from the overworld screen
Ship status UI
Ship controls refactoring
Added disembarking and embarking behaviours