7 Years Ago
work on preventing overlapping modules, adjustment to gates so they don't hang over edge weirdly Was hoping I could come up with a solution to automatically have the module base destermine the boundries of itself but I don't think there is any way around placing a collision box by hand for each module. Get actor bounds works a lot of the time, but as soon as the module actor is rotated or the module is not a overall box shape it doesnt give an accurate enough boundry.