Big Fixes and stuff
Pallet materials fixed. (Too Shiny)
Added security Light.
Fixed streaming bug (player could unload a level by quickly moving back
and forth through a streaming trigger).
Added character specific lights for key areas (May code these to only
effect characters to improve performance later in the week).
Added an empty level to see if there is something specific to my levels
that Jenkins doesn't like or if Jenkins just hates me specifically.