7 Years Ago
Commit before mipmap gen Particle work Fucking around Progress InitializeDefaults is an editor thing Implemented curve random Refactor curves on native side Added DistributionVectorUniformLinear Try this LifeScale SpeedScale, SpeedScaleMax WithConeVelocity SpawnRadius Particle collision Tweaks Compile fixes Acceleration, gravity CollisionDistance Particle lights Polished the floors Automatically delete expired particle systems WarmupTime, WithFixedUpdate Align, Sort Removed some unused code Shader organise Fixed restored smoke effect Blood effect restore Merge branch 'master' of SandboxGame Bindings rebuild Merge branch 'Particles' Rebuild bindings Merge fixes