bullet effects use float array for params
adjusted player mass to 1f
removed some debug stuff
fixed tentacle pixel debris
rope removed if an anchor doesnt exist
rope start/end positions initialized correctly
fixed another issue with pattern starting rotation
improved slowmo bullet effect force
octopus purple bullet pattern
pattern rotation speed modifier param
slowmo bullet adds invuln, invuln only blocks negative hit effects
pattern num bullets in volley modifier
pattern num volleys modifier
only negative bullets cause danger slowdown and push
repel bullets shake & vibrate
pattern shoot delay modifier
pattern forward spread modifier
Merge branch 'master' into options
Added preview sound effect when changing sfx volume