7 Years Ago
hack so cores/pixelgroups line up better with pixels chainedgun states and laser improved chainedgun patterns invuln spiral pattern armor opacity depends on layer, base armor doesnt have to be default playmaker callmethod repeat toggle for clarity combined wait time in fixedcallmethod chained gun setheavy mass affects physics force chainedgun 3rd form patterns chainedgun pxc colors chained level on menu gun starting angle fixed player mine gun stage bulleteffect handler bullet keyframe effects, repel player/bullets bullet mass refactored some pattern shooting from pixelgroup to stage_bulletpatterns bullets can spawn mirrored/doubled patterns patterns can move their bullets with them patterns can exist until all child bullets have despawned relative mouse aiming has less rigid radius pattern rotation speed abs; patterns that follow player start aiming at player fixed player-aiming pattern start angle changed pattern mirror modes tweaked controls removed non-relative mouse aiming Merge branch 'master' into options