gitignore
Can now double click to load a save
Fixed some memory leaks in MeshInstancing
Mesh instance doorway frames
Fixed wall mounted rubbish bin showing full all the time
Removed light on fire
Fixed painted trims getting doubled up
Trying out some props on the globe
Improved world ship rotation
Better starting expansion text
Fixed some issues when placing pipes and power circuits
Better assign ship route tutorial wording
Replace passenger type icon with text on route option popup
Disable threaded line of sight query, was crashing game
Fixed placement of price dropdown on smart objects
Move ship stats to a prefab
Lowered specular on all citizen props
Water leaks can't be triggered until player finishes plumbing contract
Q now snaps then rotates a prop by 90 degrees
Analytics
Linux vdf
Fix bottom trim colour not working after a load
Fixed some job cleanup logic
Reduced wall sconce light radius
Fallback to stop units getting stuck in sitting state
Better interaction point positions for Chess Table, Dining Table, Diner Booth, Toilet
Added an indicator for props that are out of stock
Stockpiles now restock when ship is idling
Log passenger counts to analytics
Log Quest completion
NetPlayer NRE
Move control prompts out of Content, add Ctrl-z to entity placement
Better frames around the bottom bar buttons for tutorials
Fixed bottom scroll gradient on entity purchasing scroller
Added a zoom UI prompt after placing the first expansion
Show power and water while deleting
Fixed duplicate power nodes being placed
Ice Cream stand setup
Unsaved
Update Rider plugins to 2018.3
Destroy colliders on backdrop after prefill
UI is now hidden when taking a screenshot
Added a post process script for citizens content
Citizens update
First pass on passenger talking logic
Unsaved
Prewarm data assets
Hook up vomit animation
Don't run talk chains on game start
Fixed case where some wall pieces would remain visible after pucharsing an expansion
Store enitties by tag to make filters run a bit faster
WIP retail stuff
Show register requirement when mousing over a retail prop
Manifests update
Props can now whitelist what unit types can use them
Dummy humans spawned on interaction points are now using proper Citizen model
New clothes stand model, new dress stand
New PropBuffer prop type, buffs nearby props
Put some clothes on the mannequin
Merge branch 'master' into cinematic
Convo sequence