5 Years Ago
gitignore Can now double click to load a save Fixed some memory leaks in MeshInstancing Mesh instance doorway frames Fixed wall mounted rubbish bin showing full all the time Removed light on fire Fixed painted trims getting doubled up Trying out some props on the globe Improved world ship rotation Better starting expansion text Fixed some issues when placing pipes and power circuits Better assign ship route tutorial wording Replace passenger type icon with text on route option popup Disable threaded line of sight query, was crashing game Fixed placement of price dropdown on smart objects Move ship stats to a prefab Lowered specular on all citizen props Water leaks can't be triggered until player finishes plumbing contract Q now snaps then rotates a prop by 90 degrees Analytics Linux vdf Fix bottom trim colour not working after a load Fixed some job cleanup logic Reduced wall sconce light radius Fallback to stop units getting stuck in sitting state Better interaction point positions for Chess Table, Dining Table, Diner Booth, Toilet Added an indicator for props that are out of stock Stockpiles now restock when ship is idling Log passenger counts to analytics Log Quest completion NetPlayer NRE Move control prompts out of Content, add Ctrl-z to entity placement Better frames around the bottom bar buttons for tutorials Fixed bottom scroll gradient on entity purchasing scroller Added a zoom UI prompt after placing the first expansion Show power and water while deleting Fixed duplicate power nodes being placed Ice Cream stand setup Unsaved Update Rider plugins to 2018.3 Destroy colliders on backdrop after prefill UI is now hidden when taking a screenshot Added a post process script for citizens content Citizens update First pass on passenger talking logic Unsaved Prewarm data assets Hook up vomit animation Don't run talk chains on game start Fixed case where some wall pieces would remain visible after pucharsing an expansion Store enitties by tag to make filters run a bit faster WIP retail stuff Show register requirement when mousing over a retail prop Manifests update Props can now whitelist what unit types can use them Dummy humans spawned on interaction points are now using proper Citizen model New clothes stand model, new dress stand New PropBuffer prop type, buffs nearby props Put some clothes on the mannequin Merge branch 'master' into cinematic Convo sequence