Disable ceiling shadows, allow toggle mesh instance renderers
Disable lights, new directional light, disable instancing for now
New skybox
Merge branch 'ocean' into lighting_rework
Merge branch 'gpuinstancer' into lighting_rework
Combined citizens
Hooked up new combined skinned mesh renderers, disabled some clothing logic on precombined meshes
Fix hard hat LODS
Fixed overcrowded material getting saved in asset at runtime
Add loadingBlueprint flag to session, add default wall and floor paints
Some renames
Fixed not being able to build rooms in a new session
Fix some bad room placement maths
Fixed some wall rendering issues
Fixed exceptions when pasengers spawn
Merge branch 'ocean' into lighting_rework
Re enable mesh instancing
Disabled more room lights
New sun controller
Fix vsync not properly applying on boot
Fix service LODs casting shadows
Beds replensih fatigue, enable decks
Different defauilt floor texture for outdoor areas
Lower area mesh on outdoor areas
Remove InstantiateViaPrefabInsancer
New exterior lounge area, some new support for exterior rooms and rooms that have no walls
WIP pool prop and room
Fixed some load game issues
Added a notification when a room has been overcrowded for too long
Don't allow needs or satisfaction to go up while a room is overcrowded
Fixed some issues with interact points and navigation checking
Combined deck chair mesh
Combined umbrella mesh
Cache target generator profiler strings
Merge branch 'ocean' into lighting_rework
Sun tweaks
Fixed some weather exceptions
Another weather fix
Readded need sorting
Turned off shadows on most held items
Fixed incorrectly setup text labels on satisfaction tooltip
Fixed cached profiler strings failing on null target generators
Prop cost changes, new Small utility room, small supply room, change default exterior material
Disable crime, disable security guard
New newsagent room, new postcards stand in souvenir store
Removed lights from rooms, made individual lights unavailable
Filling in some luxury and shopping satisfaction values, lots of previews
Show overcrowded indicator on passengers
Proper exclamation icon
Tried to fix the happiness out of range display bug
Some new conditions for new game mechanics
Overcrowding tutorial
Don't allow room placement until an expansion is purchased
Basic satisfaction contract
Fixed contracts not making props free correctly
Fixed category highlights not working for contracts with premade rooms
Update lots of contracts to fit with new game flow
Revert common area room
Added a passenger count contract, update manifests
Merge branch 'ocean' into 2019.1