6 Years Ago
Smooth lerp room placement
Plop particles for room placement
Need and satisfaction can now increase their buffer sizes dynamically
Fixed ship entrance locations
ListView tool to quickly see prop states
More list stuff, filled in some names
WIP what's new
Can finally delete techs from the tech tree
Disabled a heap of props that are no longer placed individually
Disable wine bar prop
Delete all of the tech, start putting together new stuff
First pass on all initial tech unlocks
More tech hookups, sort left to right
Can mark techs to ignore prerequisites
Fixed room bounds being calculated incorrectly on rotated rooms
Disabled ship status text in HUD, relaid out some stuff
Disabled region selector on new game panel
Store last 100 passengers satisfaciton information
Added a new bounds that blocks walls to room areas
Exception fix in action chain
Show averge food/shopping/etc values on satisfaction tooltip
WIP scenario support
Scenario support on main menu
Can start scenarios
Start session contracts at the start of scenario session
Tweaked satisfaciton level condition display text
Added scenario end/start framework, triggers on success
Fail scenario if you go over time limit, notification warning
Mark bp files as lfs
Better scenario starting point, image
Rooms can now be clicked (bounds check isntead of physics)
Catch some NaN's coming out of the needs system
Medium scenario first pass
Added single chairs to instance manager
Various build fixes
Add scenario name to autosave/quicksave filename
New arcade room
New kitchen room
New movie theater room
Add supply room to tech tree and starting contract
Fix sink positions in bathroom
Removed some old stuff from room area inspector, moved inspectors into prefabs
Scenario info in what's new, custom editor for release info objects
Fix being able to place rooms at bad angles by clicking during animations
Updated resources tutorial content
Movie theater applies entertainment need and satisfaction, preview image
Fixed scenario select toggles
Increase bathroom sink need replenishment
Research manager costs, show money on top of research panel
Icons for tech tree
More tech fixes
New diner room
Trying out some ship chassis tweaks
Some what's new content
Typo fix
Unlock bins by default
Reduced tech increase cost by $100
Fixed overlapping ID on tech tree
Fixed some calculations in the satisfaction system
Fixedf several rooms being marked as only usable by room owner
Instance some more props
Added support for props to declare a "stat prop"
When set, the stat prop is used for all stats (needs/prices/etc) instead of the base prop.
This is used int he movie theater, wehre all of the chairs are linked to the theater screen (so sitting in a chair replenishes entertainment)
Fixed bad trigger setup on movie theater
Fixed bathroom sink not applying needs
Remove incoming ships text on gauge cluster
Reomve unneeded UI
New skin randomisation system
More info on scenario panel
Unsaved
Try out screen space reflections
Better exterior materials
Reworked passenger wallet, passengers have unlimited money but spend different amounts
Removed stock system on stockpiles, proper icon
Can now modify unit needs from unity inspector
Overcrowding penalty is now 50%, tweaked bathroom need replenishers
Made a bad fix for the satisfaction calculation bug
empty_all console command
Fixed restocking not working, remove cost to restock
Props will no longer be destroyed by damage/fire, instead become unusable until repaired
Disable fire extinguisher prop, remove references in tutorial
Fixed rooms sometimes not getting navmeshed correctly
Better verbs
eCan't move props inside rooms, don't show shift-click info if prop can't be moved
Movie projector tech icon, shower block is unlocked earlier
Fixed navmesh being generated on top of poker tables
Roulette table nav fixes
Passengers will no longer use props in staff rooms
Added weighting to prop searches so higher satisfaction props should be used more
New Or Operator target generator
New need status check target generator
New targets generators for dance chain, dancing should be much less common
Better need replenishment values on newspaper
Don't let luxury stat go down
Added some ocean sfx when zoomed in
Seagulls sfx
Show times used on smartobject inspector
Don't open ship happiness panel
Show summary of popular needs when mousing over happiness bar
Fixed cash spent UI in passenger details
Instance wall trims, refelct shadow casting mode on instanced props
Added wall paints to techs
Radial need replenishers now update satisfaction over time, instead of once
Instancer exception fix
Fixed dancing nre
New shoe store
Movie theater -> retail
Can disable status effects via asset, disabled drunk effect
New premium common area
Added staff and supply room to easy scenario
Add supply room to medium scenario
Incraesed need replenish rates for a bunch of props
Increased chance of passenger dancing
More weighting for higher satisfaction props, some heat considerations
Fixed spend points not registering nearby registers after a load
Pinball machine fix
Upped a heap of satisfaction values by 0.5
Increased hunger decay speed
Don't allow hazards
Heat fixes
Block eyedropping walls
Passenger boats drop off more passengers, entrance widget updates in real time
Bathroom need text
White need text on important need widget
Foam fx on sphere ship, marked deck attachments as background
Cabin doors should now only open if the room owner is in range (not for everybody)
Basic support for rebuilding walls when building an expansion
Remove month reference on loan widgets
Remove old static batching system
Remove old mesh batcher system (was deprecated by instancing)
Mesh instancing updates, fixed issues with expansions
Fixed expansion corner bits getting disabled incorrectly
Fixed wallet hover text not triggering on passenger inspector
Update default starting ship
Update scenario files
Can now place exteiror pool flush with railings
Stove and prep table only require generic supplies
Rooms can now be marked as requires indoors
Publish to dev
Merge branch 'master' into 2019.1
Merge branch '2019.1' of SkyCruise into 2019.1
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