Fixed a typo on the scenario complete panel
Don't show days remaining text after finishing a contract
Fixed being able to complete a scenario after failing it
Clamped research costs to a max of $1500 per tech
Attempt to build a window on load to catch issues with old saves getting loaded
Lookup fix
Enabled corridor expansion
Attempted to speed up some wall stuff, not entirely successful
Fixed cash widget getting offsetted when opening the tech tree while a prop/unit was selected
Store line length in smartobject info, score accordingly
Fixed load issue
Cleanup
Move passenger stop use on load into PostLoad rather than EntityStart
Fixed navmesh issues after a load
Store stock level in component data, disregard props with no stock in object lookups
Increase bathroom sink use speed
Slide cash over when a passenger is inspected