5 Years Ago
Port wall stuff from 2019 branch Properly delete wall entrance bits Basic multi paint support for walls Fixed bubble starter Updated easy scenario Fixed purchasing expansions leaving incorrect walls active Rebuild medium scenario Update default starter blueprint NRE fix in satisfaction system Prioritize working at objects over jobs Disable variable staff levels at props, all staff slots will now automatically be filled Instance bathroom sink Mesh instance editor Added a notification showing how much room profit was earned at end of day Increased profits from renting rooms Renamed add_month command to add_day Lower shower stall water cost Don't show weight icon on smart object inspector Disabled loan repayment penalties (don't randomly sell props) Fixed casino showing 0 entertainment stars Rescaled some shopping rooms, swapped shoe stand and clothing store in tech tree Imported material colours swatch, standardised notification colours Fixed second scenario not updating objective Can now unlock techs on start of scenario, med scenario now unlocks some techs Controls help for room placement, controls bounce in/out Fixed exception on load for interact points Triple prop heat increase rate Delete walls when placing rooms with windows, updated exterior walls Some analytics for room placement and scenarios Fixed text colours on purchaseable tooltip Added a new indicator to the scenario button Show passenger spend multiplier on room purchase details Fixed screenshot camera errors Interactions will now fail on staffed objects if a staff member leaves Cap tweaks Don't disable prop blockers on rooms Rescaled food satisfaction, fixed some props not affecting food satisfaction New concessions room ID fix Fixed some walls being mistakenly deleted when building an expansion Fixed staff being counted in passenger satisfacation calc Increased satisfaction per item consumed for food products Halved hygiene decay rate Cleaned up some debug stuff Fixed units never, ever using the bathroom Fixed deco props not getting disbaled when building a new expansion Don't show needs on smart object inspector Show passenger activity string on passenger inspector Show day remaining on contracts widget instead of days Added space blockers to all walls Ice cream hold point Update loading screen hints Push satisfaction weighting even further Typo fix More cap optimisations Medium scenario tweaks Scenario names Unsaved Changed colour of current stars widget on HUD Increased starting cash on scenarios Fixed exterior decks not generating railings WIP ECS components for tracking nearby points of interest Fixed research contract not unlocking and updated some out of date stuff on it Show first entity description if no tech description has been assigned Fixed being able to build stuff in front of the ship entrance Fixed deleted rooms leaving some gaps in walls Rooms now give a refund when selling Cleanup Reworked custom stock system for buffet tables Added a two minute timeout to walk to actions Fixed dining table and diner booths not being marked as places to sijt Add deck chair to list as well Lower hygiene penalty for being close to hygiene, passengers board at 100% happiness Implemented need blocks for 10 seconds after a need is increased Convert entity to SCEntity via Session Merge branch 'master' into objectlookup Discord logo Update discord link in-game Only register a need as a complaint if the need is < 75% Fully disable net manager Fixed satisfaction NRE on quit More networking cleanup Fixed passengers not being assigned a room when boarding Stronger contrast on main menu buttons and pause menu GPU instance the green sofa Fixed bathroom sink in premium cabin - fancy GPU Instance rugs Premium female passengers now use a combined/optimised Fixed walls with windows in them being deleted when purchasing an expansion Merge branch 'master' into objectlookup Basic scoring, pipe results into target generator Run lookups in background thread Fix not being able to load levels that have exterior decks Fix being able to delete/eyedrop ship entrance Fixed being able to block the ship entrance with expansions Staff will now use the closest stock room when restocking a prop Boost score of satisfaction props in lookup, fix not using objects that don't support lines Enable lines for bathroom props Moved prop heat into a job system Reworked RoomAreaPassengerCountSystem to use chunk iteration Merge branch 'objectlookup' Rider update Fixed a typo on the scenario complete panel Don't show days remaining text after finishing a contract Fixed being able to complete a scenario after failing it Clamped research costs to a max of $1500 per tech Attempt to build a window on load to catch issues with old saves getting loaded Lookup fix Enabled corridor expansion Attempted to speed up some wall stuff, not entirely successful Fixed cash widget getting offsetted when opening the tech tree while a prop/unit was selected Store line length in smartobject info, score accordingly Fixed load issue Cleanup Move passenger stop use on load into PostLoad rather than EntityStart Fixed navmesh issues after a load Store stock level in component data, disregard props with no stock in object lookups Increase bathroom sink use speed Slide cash over when a passenger is inspected Fixed build options not updating after unlocking a tech Fixed missing icon on wall paints tech Add pot plant tech Rugs tech Reordered tech tree to better fit the various tech families Better water texture in pool, fixed pool not affecting entertainment, fixed deck chairs not being used Updated steam rich presence strings Shorter rich presence Allow need replenishment to run consecutively New ai routine that makes happy passengers actively seek out high satisfaction props New statues tech unlock Lowered push satisfaction to medium priority Fixed some collision issues on exterior railings Fixed neighbouring exterior decks not deleting their railings Instance umbrellas and deck chairs Can now zoom in further when placing a ship expansion Added a palcement grid when placing rooms, increased visibility of grids Fixed misaligned room placement grid Fixed placing an expansion after loading a game triggering a tutorial even if tutorials were skipped Added a graphs package - fast graphs rendering using a single mesh in the UI Merge commit '11f898629b87ca68eecb0fcd6dbd869439f667a4' into 2019.1 # Conflicts: # Assets/AnimationBaking/CitizenEconomyFemale.2.Material.mat.meta # Assets/AnimationBaking/PassengerAnimatorComponent.cs.meta # Assets/Content/Props/DoubleArchway.prefab # Assets/Content/Props/Walls/WallRepresentation.prefab.meta # Assets/Scripts/Entities/Props/Prop.cs # Assets/Scripts/Entities/Props/Walls/WallFill.cs # Assets/Scripts/Entities/Props/Walls/WallFillVolume.cs.meta # Assets/Scripts/Entities/Ships/Ship.cs # Assets/Scripts/Generated/Generated.cs # Assets/Scripts/Player/Placement_SurfacePaint.cs # Assets/Scripts/Session.cs # Assets/Scripts/UI/UIPurchaseableDetails.cs Merge branch 'master' into 2019.1 # Conflicts: # Assets/Scenes/GameplayUI.unity # Assets/Scripts/Entities/RoomArea/RoomAreaPassengerCountSystem.cs # Assets/Scripts/Entities/Units/UnitECS/Unit+LineOfSight.cs # Assets/Scripts/Player/Placement_PremadeRooms.cs # Assets/Scripts/SkyCruise.Scripts.asmdef Merge fixes Jenkins Fix units not running action chains Baked hold positions, trigger fix Fix ECS init order, support scaling of animators Sync walking animation state