6 Years Ago
Port wall stuff from 2019 branch
Properly delete wall entrance bits
Basic multi paint support for walls
Fixed bubble starter
Updated easy scenario
Fixed purchasing expansions leaving incorrect walls active
Rebuild medium scenario
Update default starter blueprint
NRE fix in satisfaction system
Prioritize working at objects over jobs
Disable variable staff levels at props, all staff slots will now automatically be filled
Instance bathroom sink
Mesh instance editor
Added a notification showing how much room profit was earned at end of day
Increased profits from renting rooms
Renamed add_month command to add_day
Lower shower stall water cost
Don't show weight icon on smart object inspector
Disabled loan repayment penalties (don't randomly sell props)
Fixed casino showing 0 entertainment stars
Rescaled some shopping rooms, swapped shoe stand and clothing store in tech tree
Imported material colours swatch, standardised notification colours
Fixed second scenario not updating objective
Can now unlock techs on start of scenario, med scenario now unlocks some techs
Controls help for room placement, controls bounce in/out
Fixed exception on load for interact points
Triple prop heat increase rate
Delete walls when placing rooms with windows, updated exterior walls
Some analytics for room placement and scenarios
Fixed text colours on purchaseable tooltip
Added a new indicator to the scenario button
Show passenger spend multiplier on room purchase details
Fixed screenshot camera errors
Interactions will now fail on staffed objects if a staff member leaves
Cap tweaks
Don't disable prop blockers on rooms
Rescaled food satisfaction, fixed some props not affecting food satisfaction
New concessions room
ID fix
Fixed some walls being mistakenly deleted when building an expansion
Fixed staff being counted in passenger satisfacation calc
Increased satisfaction per item consumed for food products
Halved hygiene decay rate
Cleaned up some debug stuff
Fixed units never, ever using the bathroom
Fixed deco props not getting disbaled when building a new expansion
Don't show needs on smart object inspector
Show passenger activity string on passenger inspector
Show day remaining on contracts widget instead of days
Added space blockers to all walls
Ice cream hold point
Update loading screen hints
Push satisfaction weighting even further
Typo fix
More cap optimisations
Medium scenario tweaks
Scenario names
Unsaved
Changed colour of current stars widget on HUD
Increased starting cash on scenarios
Fixed exterior decks not generating railings
WIP ECS components for tracking nearby points of interest
Fixed research contract not unlocking and updated some out of date stuff on it
Show first entity description if no tech description has been assigned
Fixed being able to build stuff in front of the ship entrance
Fixed deleted rooms leaving some gaps in walls
Rooms now give a refund when selling
Cleanup
Reworked custom stock system for buffet tables
Added a two minute timeout to walk to actions
Fixed dining table and diner booths not being marked as places to sijt
Add deck chair to list as well
Lower hygiene penalty for being close to hygiene, passengers board at 100% happiness
Implemented need blocks for 10 seconds after a need is increased
Convert entity to SCEntity via Session
Merge branch 'master' into objectlookup
Discord logo
Update discord link in-game
Only register a need as a complaint if the need is < 75%
Fully disable net manager
Fixed satisfaction NRE on quit
More networking cleanup
Fixed passengers not being assigned a room when boarding
Stronger contrast on main menu buttons and pause menu
GPU instance the green sofa
Fixed bathroom sink in premium cabin - fancy
GPU Instance rugs
Premium female passengers now use a combined/optimised
Fixed walls with windows in them being deleted when purchasing an expansion
Merge branch 'master' into objectlookup
Basic scoring, pipe results into target generator
Run lookups in background thread
Fix not being able to load levels that have exterior decks
Fix being able to delete/eyedrop ship entrance
Fixed being able to block the ship entrance with expansions
Staff will now use the closest stock room when restocking a prop
Boost score of satisfaction props in lookup, fix not using objects that don't support lines
Enable lines for bathroom props
Moved prop heat into a job system
Reworked RoomAreaPassengerCountSystem to use chunk iteration
Merge branch 'objectlookup'
Rider update
Fixed a typo on the scenario complete panel
Don't show days remaining text after finishing a contract
Fixed being able to complete a scenario after failing it
Clamped research costs to a max of $1500 per tech
Attempt to build a window on load to catch issues with old saves getting loaded
Lookup fix
Enabled corridor expansion
Attempted to speed up some wall stuff, not entirely successful
Fixed cash widget getting offsetted when opening the tech tree while a prop/unit was selected
Store line length in smartobject info, score accordingly
Fixed load issue
Cleanup
Move passenger stop use on load into PostLoad rather than EntityStart
Fixed navmesh issues after a load
Store stock level in component data, disregard props with no stock in object lookups
Increase bathroom sink use speed
Slide cash over when a passenger is inspected
Fixed build options not updating after unlocking a tech
Fixed missing icon on wall paints tech
Add pot plant tech
Rugs tech
Reordered tech tree to better fit the various tech families
Better water texture in pool, fixed pool not affecting entertainment, fixed deck chairs not being used
Updated steam rich presence strings
Shorter rich presence
Allow need replenishment to run consecutively
New ai routine that makes happy passengers actively seek out high satisfaction props
New statues tech unlock
Lowered push satisfaction to medium priority
Fixed some collision issues on exterior railings
Fixed neighbouring exterior decks not deleting their railings
Instance umbrellas and deck chairs
Can now zoom in further when placing a ship expansion
Added a palcement grid when placing rooms, increased visibility of grids
Fixed misaligned room placement grid
Fixed placing an expansion after loading a game triggering a tutorial even if tutorials were skipped
Added a graphs package - fast graphs rendering using a single mesh in the UI
Merge commit '11f898629b87ca68eecb0fcd6dbd869439f667a4' into 2019.1
# Conflicts:
# Assets/AnimationBaking/CitizenEconomyFemale.2.Material.mat.meta
# Assets/AnimationBaking/PassengerAnimatorComponent.cs.meta
# Assets/Content/Props/DoubleArchway.prefab
# Assets/Content/Props/Walls/WallRepresentation.prefab.meta
# Assets/Scripts/Entities/Props/Prop.cs
# Assets/Scripts/Entities/Props/Walls/WallFill.cs
# Assets/Scripts/Entities/Props/Walls/WallFillVolume.cs.meta
# Assets/Scripts/Entities/Ships/Ship.cs
# Assets/Scripts/Generated/Generated.cs
# Assets/Scripts/Player/Placement_SurfacePaint.cs
# Assets/Scripts/Session.cs
# Assets/Scripts/UI/UIPurchaseableDetails.cs
Merge branch 'master' into 2019.1
# Conflicts:
# Assets/Scenes/GameplayUI.unity
# Assets/Scripts/Entities/RoomArea/RoomAreaPassengerCountSystem.cs
# Assets/Scripts/Entities/Units/UnitECS/Unit+LineOfSight.cs
# Assets/Scripts/Player/Placement_PremadeRooms.cs
# Assets/Scripts/SkyCruise.Scripts.asmdef
Merge fixes
Jenkins
Fix units not running action chains
Baked hold positions, trigger fix
Fix ECS init order, support scaling of animators
Sync walking animation state
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