5 Years Ago
Move repair logic to staff out of maintenance Added cloud shadows package, hooked up in main scene Convert some overcrowding ints to boosl now that we're in modern burst Overcrowded transforms are now updated as needed, rather than checking every frame, every passenger New company icon, updated ship entrance Fix service staff error Update default starter blueprint Fix blueprint load not getting company logo material Fix company secondary colours not being reflected on outside trim Updated both scenario starting blueprints Food supply room icon Power and water dedicated rooms now offer more power/water than the standard utilty room and can reach further WIP tiki bar Moved wall neighbour calculations into threads, should speed up placing rooms and expansions Wall tweaks Fixed Premium lounge always requiring power Don't show resource popups for rooms that have met their requirements Update resources tutorial, convert tutorial panel to tmpro Updated resources contract to include food and new conditions, remove old deprecated staff contract Condition fix Hacky fix for sprite update changes not occuring in 2019.1 Colour swapper NRE fix Fix hud popups being depooled with their minimised state remembered Fixed the staff hire point popup wrong pivot Added a small fade out animation when player click completes jobs Came up with a really bad solution for unity's image color setting bug on the category widget First pass on What's New Unsaved Project version Woops, commit again Merge branch 'master' into lwrp More material fixes Unsaved