5 Years Ago
Fixed all units getting their positions reset to 0,0,0 after loading the game Codegen Fixed codegen not saving serialised component data Fixed disposed flag not being reset after loading a game Converted the process for passengers finding talk targets into a job system Some minor wall creation optimisations Trying out a new prepool system to speed up instantiation of new ship expansions Walls will no longer trigger neighbour logic if they are of different types