New system for props to be completely broken - once broken they can't be used and must be repurchased
More broken roots
Clear fire job is fire gets pooled
Can now adjust damage range of fire
Added influence tracking for sea sick safe areas
Compile fix
Tweaked how staff rooms define what jobs staff can do
Can now remove a target generator from an action chain without the inspector throwing exceptions
Updated put out fire action chain to no longer need fire extinguisher dispensers
WIP fire wardens office room for putting out nearby fires
Boilerplate stuff for thunderstorms