1 Years Ago
Fix fbx skeletal model loading NRE when there's no submeshes Static and skeletal prop entities have prop path property so they can be saved to file Merge branch 'master' of github.com:Facepunch/SandboxGame Merge branch 'master' of github.com:Facepunch/SandboxGame Extend anim parameter system to support vec2, vect3 and quaternion Allow anim nodes to register param set callbacks so internal values can be updated from them Parse anim params before anything else because nodes depend on them Update blendspace coordinate from vec3 param Merge branch 'master' of github.com:Facepunch/SandboxGame
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