5 Years Ago
![](https://files.facepunch.com/s/d6ae6ff5cf70.jpg)
Serialise interaction points, WIP MealEatPoint variant
New ItemDeliverySystem to allocate destinations to items
Item Factories can now produce multiple items
FIlled in plural descriptors
Can change production on item factories via inspector
Pipe need replenishment from item to replenisher
UI support for changing input/output
Better item slot prefab and tooltip
New meal categories, delivery points can have multiple inputs
Apply effects and satisfaction for meals consumed
Price and satisfaction displays on tooltip
Starting to fill in meal content
Added support for locked meals
Show item info on tech unlocks
Merge branch 'master' into meals
Fixed preview sprite accessor on entity item
Food categories, surface categories in purchaseable menu
Advanced kitchen to cook international dishes
Merge branch 'master' into meals
Merge stuff?
More merge stuff
Store food chains in category, update stoves to produce chains
Merge branch 'master' into meals
Hook up item factory controls onto smartobject widget
Show food category colour on item icons
Show food category on item tooltip
Show status effects on food tooltip
Update satisfaction info when receiving a meal
Basic vegetarian restaurant
Basic steakhouse
Custom shop banners
Diner setup
Restaurants category
Show input items on smartobject widget
Merge branch 'master' into meals
Better string display on generic slider for item consumers
Fixed NRE when moving meals
Lots of meal delivery fixes
Stove positions and custom click configs per food category
Added a trail and nicer move logic
Food test debug scenes
Merge branch 'master' into meals
Fill in mexican, thai and italian foods
Hooked up advanced kitchen with new food options
GPU Instance some food props
Instance stove
Food blend
Unsaved
Merge branch 'new_ships'
Rear doorway for small oval
Rear doors for guppy
Merge branch 'master' into meals
Italian restaurant
Mexican restaurant
Removed exterior windows on Steak and Veg restaurants
Move source art into Flotel-Art repo
Status effects for first tier food varieties
Status effects for advanced foods
Hooked up status effects to props, extrapolated lvl 2 and 3 effects
Initial tech setup
Potential tech reorder
Clean up debug food stuff
Tech tree costs are now increased per family
Some diner work
Italian restaurant visuals
Codegen
Red checkerboard table cloths for the italian restaurant
Vegetarian Counter
Barrel prop
Some streamers for mexican restaurant
Room fixes
Preview thumbnails for new restaurants
Set prices for restaurants
Merge branch 'meals'
Remove old airlines type
New kitchens sub category, remove basic suffix from restaurants
Diner rename to bring into line with other restaurants
Rescaled some food props to push restaurant usage
Fixed tooltip on smartobject widget and header font sizing
Fixed food stats not getting piped into purchaseable details for rooms
Make a new dining able for use outside of restaurants
Remove deprecated PreferenceItem
Various warning cleanup and replacing some obsolete stuff
Store in a save file if cheats have been used
Scenarios have a scoring metric
Show scenario score and progress in contracts widget
Define a steam leaderboard for scenarios and upload scores
Fixed in-game UI not appearing
Fix build compile error
Update Facepunch.Steamworks and Facepunch.Unity
Merge branch 'master' into scenario_scoring
Update leaderboard calls to new async methods
WIP leaderboard view
Fixed avatar loading on leaderboards
Open user overlay when clicking leaderboard entries
Rework scenario complete panel
Save medals earned
Also save high score as well
Renamed some food props and categories
New meals tutorial, categories can now invoke tutorials
Steamworks shutdown
Error sound when triggering placement error
Merge branch 'scenario_scoring'
Don't upload scores if console commands were used
Show a prompt on game over explaining why scores weren't saved
Medal icons on scenario complete
Register item sold from meal point, other fixes
Removed the double image on tabs now that the unity ui bug is fixed
Fixed being able to block the exterior archway with rooms
Better walk to, stop using position logic
Meals tutorial assets
Score metrics for meals, update financial tracking
Check for NaN when making chart labels
Update some food names
Show more detailed status effect descriptions on item tooltip
WIP what's new
Taco and salad props, gpu instanced
Pasta sign
Taco and noodle shop banners
Tweaked how profit calculation is run on financial screen
Halve size of shower block
Add support for max score metrics, changed easy scenario to max economy
Fixed icon on floor upgrade
Fixed room bounds not respecting floors
Greyed stairs icon for better readability
Exposed chance to drop rubbish, lowered across the board by 40%
Lowered global decay rate of props by 20%
Show a medal icon on scenarios that are finished
Restructured how sitting animator bool is toggled
Reduced length of room entrance colliders, added a batch room rebuild
Rebuild easy scenario
Rebuild medium scenario
Upgrade to 2019.1.9f1
Rider update
Show balcony space in room preview
Lots of tech fixes, updated advanced food contract
Fix staff not being able to move meals
Fixed units using meal props before they have meals present
Fixed restock effect getting floor clipped
Added a small delay to the leaderboard populate
Redesign leaderboard widget to show ranks and some animation
Added option to review tutorials from pause menu
TMPro contract widgets, some visual tweaks
Update research tutorial
Delete old overworld buildings and world map tutorials
Delete airline contracts
New satisfaction tutorial
Expansions tutorial
Revert floor and wall to default paints when deleting a room
Floors tutorial
Fixed tutorial panel erroring on exit
Fixed being able to place ship transit rooms overlapping decks
New small bathroom, existing bathroom is now medium sized
Ellipsis overflow on entity purchase widget
TMPro sub category header
Fix concessions, convert to outdoor room
Update shower block icon
Ship Expansions tech description
Fixed work boots on maintenance staff not clipping
Fixed newspaper dispenser not clipping
Fixed second scenario objective missing description
Fixed case where tooltip rays could go through floors
Shrunk souvenir store
Haddock floor deck and redesigned floor layout
Mackerel deck point redesign
Fixed diner requiring food supply
Fixed a case where passengers disembarking would be broken by fires
Fixed exterior food supply room supplying water
SCEntity now tracks if it's pooled, update JobRequest remove logic
New exterior hot tub room
New exterior category
Enforce minimum interact duration for props, delete old unused props
Hot Tub requires water
Print room name when placing something intersecting with room
Shrink casino floor, fix poker table not affecting satisfaction
Add GitScratch, a tool to show what changes are currently modified
Double time required to trigger rubbish effect
Reduced rubbish happiness effect by 50%
Fix room highlight indicator not showing on upper floors
Hazard systems auto dismiss their starting notification
Fixed hull scale on ship transit room
Fix leaderboard description on scenario complete
Some leaderboard testing logic
Added editor prefs for git scratch
Show missing resources on room area details
Fixed rooms not updating resource state after deleting a room
Shrunk cafe a little bit
Fixed a game loading issue
Sauna tech icon
Fixed duplicate serialized component references on rooms
Added staff doors to rooms passengers shouldn't go into
Fixed clipping on exterior windows
Fixed bad scale on window wall fill mesh
Show objective progress as cash in contracts widget
Merge branch 'master' into new_ships
Testing out a ship model
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