Remove all unreal replication and interp code from base world entity and controllable entity
Remove remaining unreal networking code
Try to replicate static model entity's model import settings in managed instead of native
Fix human player to work with new networking, use human player for block builder gamemode
Add missing radius getter to sphere entity
Don't send destroy entity message for non replicated entity
Send destroy entity message after destroy events, gives entities chance to send any last messages
Add IsRegistered to BaseNetworkable, this allows generated rpc and netvar code to bail if entity hasn't spawned yet
Add naked version of citizen player model to cut down on load times when clothing isn't necessary
Add velocity and flags to server move RPC, allows human player to sync animation with movement velocity and movement state