Try broadcasting entity transform each tick if ReplicateMovement is enabled
Broadcast entity attachment if it has a parent
Add entity relative scale
Get sandbox gamemode compiling again, remove NetTest gamemode
Fix toolgun click effect on listen server
Add OnChange callback back to replicated vars (only when a var is recvd)
Fix sandbox particle emitters not activating on spawn
Replicate movement for all sandbox entities
Remove attachment replication for now, needs to be designed better
Add material list property for static model entity so that spawned models replicate initial material overrides
Fix hitscan tool secondary fire not working when firing on client
Remove base entity parent property for now, stalls client networking for some reason
Only add model material path if it's valid
Fix balloon pop effect not playing on listen server
Call multicast rpc directly if we have authority
Don't send multicast net message or netvar message to host
Never send message to host when sending messages to all clients, should never need to do this
Close all connections when shutting down server so client doesn't have to wait until a timeout
Add disconnect reason 1004 for server shutdown
Disconnect from current server before joining a new one with connect command
Running connect command while connected just disconnects from current server for now to save some headache
Use Trace instead of Info to clean up some spam logging from networking
Add ViewAngles to IHasTools so physgun can use it for rotation
Fix particle emitter name not being replicated and activated
Fix model entity materials property not being generated when addons have their own properties
Damage entities with hitscan right click explosion
Custom collision responses for camera entity (ignore player)
Right click for tracking camera. Only allow one camera spawn per player.
Interp entity movement on remote entities
Enable movement replication for sandbox entities