5 Years Ago
Docgen fix after adding asmdef files Switch build now gets to the level select screen fix missing curseWarp sfx Update .gitignore Fixed FuncParams/stage.json being interpreted as a stage Fixed milliseconds display inconsistencies Moved part of score submission back to the main thread Replay menu colour coding Merge branch 'master' of SpaceUsurperUnity Updated Facepunch.ExpressionStrings More IL2CPP fixes Merge branch 'master' of SpaceUsurperUnity tweaks Updated Facepunch.ExpressionStrings Merge branch 'master' of SpaceUsurperUnity Added FsmValue<T> to AotHint Updated Facepunch.Steamworks FsmStates now contain ActionLists Fixed error when loading some resources on switch Disable CallMethod precaching on switch Implemented codegen for proper state machine actions AOT hint for FsmSetValueAction.ValueWrapper<T> unit sets laser property when hit by one Can now load/play a level without errors on Switch! Added NintendoSwitchSDK / InControl Switch packages unit SetBehaviour can set specific state Merge branch 'master' of SpaceUsurperUnity Only warn once per non-baked action list Fixed switch input Merge branch 'master' of SpaceUsurperUnity fix rope visual parameter show unit behaviour state in debug build remove unused menuGlow property Make extra sure that replays attach to leaderboard entries Merge branch 'master' of SpaceUsurperUnity camera controls enabled for debug build rename DrawText to DrawDebugText CoreLayerData docgen Merge branch 'master' of SpaceUsurperUnity Fixed docgen typo Docs: added link between classes and their corresponding resource types Updated Facepunch.ExpressionStrings First pass of FuncParam docgen misc Updated Facepunch.ExpressionStrings FuncParams docs now support descriptions, include inheritance Fixed subroutine invocation Merge branch 'master' of SpaceUsurperUnity Added ActionList and FsmAction docs Added onPreStartLoadingStage to fix error with custom stage loading Fixed newlines in examples Fixed NRE in SetupGhosts() on custom stages Fixed onPreStartLoadingStage callback Fixed nav order for member categories Merge branch 'master' of SpaceUsurperUnity Started adding scriptfunc support to CoreLayerData Fixed derived types ordering stage comment Merge branch 'master' of SpaceUsurperUnity remove bulletSprite stuff from powerups Finished adding scriptfunc support to CoreLayerData Merge branch 'master' of SpaceUsurperUnity Player body sprite now uses new atlas system Replaced all other uses of the old sprite atlas system Refactored replay UI so some components can be reused Big ActionList codegen refactor to support coroutines and normal methods Fixed build error Basic skeleton of installed custom campaign UI Fixed PluginData.IsFromWorkshop Fixed clicking on downloaded workshop entries Updated Facepunch.Steamworks Working on workshop trending table sliders stage Merge branch 'master' of SpaceUsurperUnity more sliders stuff fix build fix build again more slider stuff added summary for func params sliders ffd and slowmo clear timescale build fix ScrollTable now supports having no prompt Fixed possible error when menu starts up Scene changes Scroll table placeholder support Fixed workshop menu element hiding / resizing Can now navigate between workshop downloaded and explore lists adding slider variety single slider bullet instead of horiz/vert fix slider parallel velocity Fixed main menu header nav text size Replay / workshop menu fixes Merge branch 'master' of SpaceUsurperUnity Workshop menu uploading / view page / open folder Fixed build error fix crosshair Fixed tentacle core offset Started work on workshop campaign UI Can now play workshop stages through the UI Get rid of header in workshop campaign stage list Fixed workshop stage positioning Reordered main menu Merge branch 'master' of SpaceUsurperUnity more slider patterns slider tweaks can set music timescale fix debug test causing divergence Workshop preview template is now 4:3 Added preview images to workshop menu Added icons source file Workshop menu now shows source type (local / downloaded) Merge branch 'master' of SpaceUsurperUnity Finished off unsubscribe button Leaderboards for workshop stages now working! Fixed replay menu regression Workshop menu source field tweaks Merge branch 'master' of SpaceUsurperUnity Fixed replay menu again Merge branch 'master' of SpaceUsurperUnity sliders asteroids, etc Fixed mixup between plugin names and directories Merge branch 'master' of SpaceUsurperUnity Medal display for workshop campaigns Fixed medal counts for workshop levels Can now automatically navigate back to workshop campaign Button prompts can now auto size / align Workshop menu nav fixes Merge branch 'master' of SpaceUsurperUnity sliders song speed up in ffd sliders asteroid spawning etc slider spawn variety Workshop campaigns now show source in footer build fix Added stats to footer of workshop campaigns Merge branch 'master' of SpaceUsurperUnity Workshop menu remembers last selected campaign Started working on management UI for workshop entries Workshop management menu Finished some more workshop interactions A couple more small workshop fixes One more fix! fixed nullref re-enabled workshop keyvalue tags Fixed missing string Merge branch 'master' of SpaceUsurperUnity more slider stuff Merge branch 'master' of SpaceUsurperUnity safeSpace polish build fix Updated Facepunch.Steamworks Added workshop item metadata Finished off workshop explore table fix false laser collision bug sliders bg more bg, balance some sliders fence polish Placeholders while trying to figure out UGC details issue Started work on stage versioning Merge branch 'master' of SpaceUsurperUnity build fix build fix 2 safespace looping sfx more sliders balance more slider balance new diamond2 pxc, fix asteroid powerups build fix fix song menu exception Fixed error when fetching leaderboard for some workshop stages Fixed time submitted for endless level highscores Progression refactor for plugin progress storage / campaign leaderboards Live update progression in main workshop page Live update progression / details in workshop campaign UI sliders changes Merge branch 'master' of SpaceUsurperUnity sliders diamond2 spawn offscreen font cleanup title bullet crossfire title more font stuff wave floater bullet text starts with 0 opacity Custom strings support in plugins Example custom strings Don't show leaderboard for local custom campaigns Fixed scroll tables sometimes not showing actions on re-enable sliders sfx, title effects, etc fix ClearBgColorFunc sliders waveNum sliders grid variety Big refactor to move sound paths to DataPath<T> sliders enemy speech, balance Added support for custom sound effects in plugins Merge branch 'master' of SpaceUsurperUnity sliders enemy vox, etc sliders boss0, tweaked bouncers Fixed possible NRE when loading a custom stage Now building on switch again Merge branch 'master' of SpaceUsurperUnity sliders boss1 sliders boss2 sliders boss3 sliders boss3 shields build fix build fix again WIP support for different controller button icons (dual shock / switch) Merge branch 'master' of SpaceUsurperUnity sliders suction, tweaked storm suction Finished off version comparison Added PluginData.Version and PluginData.LeaderboardIndex Merge branch 'master' of SpaceUsurperUnity safespace crosshair effect sliders boss strings setup sliders boss2 spiral attack build fix polished boss2 spiral WIP redo button icons Merge branch 'master' of SpaceUsurperUnity Made sure last played stage is selected when returning to the menu boss2 tweaks Workshop stage replays are now archived properly Fixed replay menu custom stage names sliders boss1 laser/mines attack Merge branch 'master' of SpaceUsurperUnity Fixed typo in parsing archived replays in custom stages strings, boss0 suction attack Make sure percentile gets updated if scores change Fixed some parameter collections not getting pooled Merge branch 'master' of SpaceUsurperUnity sliders boss0 tweaks, new attack and pxc boss0 container attack boss1 new pxc Full DualShock support Merge branch 'master' of SpaceUsurperUnity boss3 attack changes crossfire balancing Merge branch 'master' of SpaceUsurperUnity Fixed possible NRE in replays tab Merge branch 'master' of SpaceUsurperUnity Fixed regression with loading progress Fixed Switch button bindings Don't show keyboard / mouse bindings on Switch boss3 new pxc Load time profiling Fixed main menu load times on Switch Possible fix for reading black pixels Merge branch 'master' of SpaceUsurperUnity Started refactoring codegen so we can bake workshop stages boss3 changes Merge branch 'master' of SpaceUsurperUnity boss1 laser tweaks fixed asteroid speeds crossfire balancing balancing, rework bouncer reworked wrappers unitNumType property, sliders powerup reworking Further baking refactoring Separated resource baking context from its result Merge branch 'master' of SpaceUsurperUnity sliders balance, tweaks balance, medal times spawn sfx for bosses and asteroids suction and container sfx Create StringTable.cs Working on baking result serialization Merge branch 'master' of SpaceUsurperUnity Big resource / plugin system cleanup Finished first pass of resource bake result serialization sliders speech, clamp bouncerSlow to bounds, change hermit death2 sprite Merge branch 'master' of SpaceUsurperUnity Updated Facepunch.ExpressionStrings Fixed aliases not being found Merge branch 'master' of SpaceUsurperUnity Moved muller song out of legacy songs folder Added more logging to when a sample file can't be loaded More resource baking serialization / cleanup Fixed regression with loading plugin resources speech, song changes, powerup changes sliders medal achievement sfx Almost finished making sure cs can be generated from a serialzed baking result sliders background/grid variety, etc Merge branch 'master' of SpaceUsurperUnity diamond2 freezes nearby bullets on death Updated Facepunch.ExpressionStrings Almost everything is preserved when serializing bake results Merge branch 'master' of SpaceUsurperUnity boss/asteroid explosions, tweaked weirdHoming Merge branch 'master' of SpaceUsurperUnity balance Fixed subroutine codegen after deserialization Fixed Condition action deserialization Big DataPath refactor Merge branch 'master' of SpaceUsurperUnity Fixed some regressions after refactoring sliders trap Merge branch 'master' of SpaceUsurperUnity core designs Added baking step to workshop upload (WIP) Merge branch 'master' of SpaceUsurperUnity misc Merge branch 'master' of SpaceUsurperUnity Baking log files, better feedback when a bake fails some new achievements Merge branch 'master' of SpaceUsurperUnity added tentacle achievement, renamed achvs xulgon achievement, player powerup params tracked for stage too changed xulgon achievement to hermit invasion achievement some speech lines Fixed validation / upload progress readout Added bake result compilation Can now compile baked scripts for custom stages! Better handling for bake files not existing Disable bake file loading for local plugins Changed baking progress readout to "x of y" instead of a % Fixed switch builds Fixed error when unloading custom music samples Stopped watching workshop files for changes Fixed bake dump / dll file paths for custom stages Fixed incorrect asset paths for data sources Another quick path fix First-time processing of subscribed workshop stages now working some speech strings Added UI giving info about first-time custom stage setup Better path for cached workshop dlls Merge branch 'master' of SpaceUsurperUnity speech text added option to disable chromatic aberration Added button to open the workshop home page Merge branch 'master' of SpaceUsurperUnity Fixed progression of custom stages not being stored Better logic for showing / hiding percentile Validation dialogue now says which stage is being processed Fixed custom stage progression serialization Fixed core graphics of custom stages in the main menu Fixed core layer opacity / colour in the menu new example plugin included with build Fixed stageTime for cores in the main menu Merge branch 'master' of SpaceUsurperUnity Fixed incorrect button icons sometimes showing on switch / with dualshock Don't show upload button for example plugin Don't show upload button for items downloaded from the workshop Attempting to get mcs working in standalone builds Got mcs working at runtime! added new enemy pixels Added debug info generation for custom stage baking Merge branch 'master' of SpaceUsurperUnity unit calls hit handlers instead of pixelgroup Merge branch 'master' of SpaceUsurperUnity correct unit property names Fixed custom music sometimes not loading Fixed script baking issues related to aliases Fixed diagnostic fody weaving Fixed unsupported bake file version message Fixed possible error when baking CallMethod using an alias target Fixed _unitSpawnCounts divergence Fixed warning spam when performing replay diagnostics Stop validation mode when paused Added replay version info prompt added analog stick deadzones to options Update Jenkinsfile Create README.md Disable score submission in legacy builds Merge from master, score submission disabled warning prompt Merge branch 'legacy-v55' Update README.md