4 Years Ago
Tweaked visibility of powerup level text on pause screen
Merge remote-tracking branch 'origin/master'
more barrage polish
new barrage aimer
barrage icon/description
fix barrage aimer flipX
tweaked barrage icon again
barrage shoot sfx
barrage bg aimer
barrage/sfx tweaks
orb laser looping sfx
orb rotatingLaser charge/shoot sfx
orb warp curse sfx & polish
Quit prompt tweak
Fixed possible bake error
Fixed leaderboards refreshing twice on score submit
New leaderboard mode toggle prompt style
Selected stage card glow
Merge branch 'master' of SpaceUsurperUnity
onion fence pattern
onion halves pattern
onion cRing pattern
onion wrappers pattern
onion wait times depend on num parts destroyed
Wait until nav menu animation is done before loading ScrollTables
Added a script to generate a graph of replay test frame times per stage
Merge remote-tracking branch 'origin/master'
Log more timing statistics during replay tests
Replay timing plot script tweaks
Remove outliers from frame time data
Static method to delegate conversion caching in Bullet
Merge branch 'master' of SpaceUsurperUnity
mech form0 curse timing
new airburst aimer
added some barrage to levels
onion pattern polish, etc
onion diamondShot4 art polish & sfx
fix onion state changes
more anomaly behaviour changes
claw tweaks
Attempt to re-use particle systems for Pxc.CreateDebris()
Refactored some bullet properties to avoid allocations
Speech bubbles now update with raw delta time
Merge branch 'master' of SpaceUsurperUnity
Updated Facepunch.ExpressionStrings
ForEachPlayer performance improvement in single player
Fixed replay breaking change
Merge branch 'master' of SpaceUsurperUnity
storm noGunsLeft attacks
invasion tossed tweaks
frame noGunsLeft attack changes
Log outlier frame times
Fixed HotloadedData cache faults caused by platform overrides
new build !redux
fix redux mech json error
all levels unlocked !redux
all levels unlocked !redux
onion fan uses bigger ringBullet for core
expanding bullet shows target when it nears max size
trench expanding warning sfx
fuse laser impact effect scales with dps
fuse laser ringBullet proper colors
AudioListener position fix for coop
Always show item HUD for both players in coop
Show both players on the loading screen in coop
Performance improvement for SeparateDisconnectedPixels
Merge branch 'master' of SpaceUsurperUnity
Fixed replay breaking change in ConnectionCache
fuse laser looping sfx
laser diamond circle2 polish
Merge branch 'master' of SpaceUsurperUnity
Optimised removing recently disconnected pixels from list
Updated Facepunch.ExpressionStrings
expose player.selectedStatusPath
Keep performance chart axis the same !redux
player2 wider, fixed execution player2
Merge branch 'master' of SpaceUsurperUnity
fix respawnPod player being destroyed by boss explosion
respawn pod lasts forever, tweaked visuals to differentiate from shieldEgg
Added GameManager.StartWithTwoPlayer, sorted inspector fields
Updated player 2 loading screen icon
PixelGroups can now track separate players from their Unit
Fixed equipment menu scroll prompts sometimes showing incorrectly
Set target player of bullets / patterns spawned by status effect
Fixed hunter stage draggingVine attaching to wrong player
Updated Facepunch.ExpressionStrings
Revert "Fixed hunter stage draggingVine attaching to wrong player"
This reverts commit 374611d7ae26a7bca866a6d405847077387dc753.
Changed how targetPlayer is selected if not specified in json
Build trigger \!redux
Build trigger !redux
fix intro song for 2player
players collide with eachother
averagePlayerVel, fixed 2player fade collision
resized onion emoji
both players can push turret
claw boss movement fixed for 2player
xulgon revenge bullets look for both players
added methods for getting status levels of >1 player
change xulgon curse spawn trigger
egg/traps dont avoid units so fast
Log timeline of average frame times during replay tests
Fix possible exception when loading HotloadedData
Fixed changes to included json files not causing includers to refresh
Added BulletData.changeTargetPlayerOnDeath boolean
Merge branch 'master' of SpaceUsurperUnity
unfinished eject powerup
resetGunPositions, fix visual issue for Swap bullet
Player threat stat, new way for units / bullets to target players
Got rid of some logging
More target player selection
Fixed bake error
!redux
Fixed some bad resource paths
!redux
autoUpdateTargetPlayer, status paths, etc
Merge branch 'master' of SpaceUsurperUnity
fix missing asteroids
fix mysterious force
Fixed bullet / unit player targeting bools ignoring "false"
Fixed respawnPod targeting the wrong player
Fixed equipment up/down floaters not updating when list is empty
Fixed respawn pod sometimes not reviving the right player
Increase player threat on damage pixels / cores
Bullets disengage when threat multiplier == 0
Fixed possible NRE in PixelGroup.Hit
Added auto targeting properties to BulletData
Example homing bullet target updating
removed some debug
Merge branch 'master' of SpaceUsurperUnity
respawnPod stay in bounds, turret autoupdate owner
drone has red explosion effect
bullet pattern attachChildBulletsToBulletAnchor property
bullets can override target player selection
xulgon revenge bullet retargets player in line of sight
xulgon revenge bullet interacts with fade
Added unit tests for ReduceProgressSamples
Moved ReduceProgressSamples to a worker thread
Animate LeaderboardPair
Merge branch 'master' of SpaceUsurperUnity
patterns can retarget different players like bullets can
mech patterns switch targets
moved unit player-targeting to formdata
unit onAutoUpdateTargetPlayer callback
fixed some unit targeting stuff, fuse enemyA dont retarget when enraged
fuse enemyB targeting
fuse pattern targeting
trench pattern targeting
onion & hunter bullet player targeting
achievement tweaks for 2player
update bullet pos properly when clamping to bounds
patterndata useAnchorPos property
tentacle & orb targeting
Added ignoreCollisionWithPaths to UnitLaserData
Example of ignoreCollisionWithPaths in redux mech stage
Split-screen proof of concept
avoid divergence when setting initial _targetPlayerUpdateTimer
Only log frame times if replays don't diverge
Merge branch 'master' into split-screen
Switch between split-screen and one camera on player death
Animate transition from split-screen to single camera
Update Jenkinsfile !redux
Fixed going back to split-screen after reviving a player
Fixed respawn pod regression !redux
claw,frame,laser targeting
build !redux
storm targeting
fix popping sound in invasion drums highpass
Merge remote-tracking branch 'origin/master' into split-screen
Rotating split screen proof of concept
First attempt at transition between single and split screen
Working on fixing split-screen transition on death / revive
invasion targeting
more targeting
pattern targeting
more recall powerup work
hunter dragging vine can connect both players
Much much better split-screen camera positioning
Fixed how view scale changes when transitioning to split-screen
Merge remote-tracking branch 'origin/master' into split-screen
Fixed transition to single screen on player death
Fixed visual hitch on respawning player
!redux
adding "changeTargetPlayerOnDeath":false to bullets
fix player jitter on death
fade reduces threat level to zero
setup speech for co-op player death
Merge remote-tracking branch 'origin/master' into split-screen
!redux
Include Unlit/Texture shader in builds !redux
some fastSin usage
laser boss ignorecollision w respawnpod
traps dont count down when being shot
trap fixes
Speech bubbles are now in world space
Merge remote-tracking branch 'origin/master' into split-screen
Speech bubbles are now per-screen in splitscreen
can shoot eggs to delay their timer like traps
dont call unit.setup unnecessarily (could cause divergences)
unit ChangeTargetPlayerOnDeath property
fix respawnPod target player
Simpler approach to splitscreen speech bubbles
Revert "Speech bubbles are now per-screen in splitscreen"
This reverts commit a0677a791c53b73b2529c051b9da29c099311e77.
Revert "Speech bubbles are now in world space"
This reverts commit 2c1a7c72f1549ae85ac8dc597a00c3c10d23a3c4.
Merge branch 'speech-bubbles' into split-screen
Merge remote-tracking branch 'origin/master' into split-screen
traps say defused when they dont trigger
trap defuse sfx
egg plays different sound when expires
Big speech bubble positioning refactor
Merge remote-tracking branch 'origin/master' into split-screen
swap attack tweaks
Started work on Vignette split-screen support
tentacle wobbling sfx tweaks
tentacle bomb tweaks
Vignette fully works in split-screen
Fixed audio listener position in split-screen
Making sure single-screen co-op still works
Can now switch between single cam and split-screen in settings
Merge branch 'split-screen'
Merge remote-tracking branch 'origin/master'
!redux
Fixed splitscreen death transition sometimes not working
Possible fix for exception when toggling single camera
Rendering of splitscreen border warning
Don't show split border warning if the two cameras are almost identical
laser trap looping sfx
Refactored border warning to not require axis alignment
respawnPod bullet cantBeDestroyed
prospector secondary laser color
Splitscreen border warning now fully functional
Trying out a margin between the split screens
Merge branch 'master' of SpaceUsurperUnity
!redux
Split margin now uses stage letterbox colour
Split border warning now fades in / out
Merge branch 'master' of SpaceUsurperUnity
Reset view size on stage restart
Fixed broken hijack bindings
Don't show hijack button if wrong player count
Merge branch 'master' of SpaceUsurperUnity
trench coop vine tether
bullet killing player despawns in coop unless all players dead
reduce onion grid2 lag
player_revive string setup
boss speech for player revive
units dont retarget while charging attack
enemy hp not scaled for coop
base player damage reduced in coop
Separate sections on video settings page
Added Control.CanSelect
Added min / max merge dist options for splitscreen
Added SpeechBubble.SetTargetPlayer(player)
!redux
Fixed black box when StyledRects with shadows have 0 width
Fix button prompt animations in SpeechBubbles targeting a player
Fixed possible NRE in DefaultEmbeddingSource
Use PlayerActions instead of IPlayerInput in DefaultEmbeddingSource
removespeechbubble(player)
tutorial stuff
octopus speech
Added max turn rate for splitscreen split
Rewrite of splitscreen camera positioning
Merge branch 'master' of SpaceUsurperUnity
more octopus speech, etc
Added splitscreen camera distance buffer
Grey out equipment info for dead players
Merge branch 'master' of SpaceUsurperUnity
revert octopus speech changes
shouldnt clear speech bubbles as all might not be despawned
some tutorial stuff !redux
barrage goes there n back
fuse respawn pod has proper bounds
tauntSpeech checks correct player in co-op
check min status level instead of target player, sometimes
powerup dropping
dropped status max stack size
status bullets check for nearest player every frame
tweaked co-op player damage
Show border warnings for threats outside of screen corners
Corner border warnings are now clamped by screen split line
Got rid of PlayServicesResolver
Merge branch 'master' of SpaceUsurperUnity
Players repel speech bubbles again
Attempt to spawn speech bubbles on the side of their target player
!redux
Merge branch 'master' of SpaceUsurperUnity
fix json error
build !redux
tutorial co-op flow
Fixed button prompt anims in speech bubbles during co-op
Co-op splitscreen player distance now takes aspect ratio into account
Tweaked default values for splitscreen camera
Re-enabled camera clamping
Use CameraPos instead of TargetPos for splitscreen calculations
Camera clamping accounts for very tight split angles better
Maybe better solution for splitscreen camera clamping
more co-op tutorial stuff !redux
Merge branch 'master' of SpaceUsurperUnity
build !redux
coop tutorial polish
Fixed camera position instability
Unified solution for split angle and distance
Fixed another cause of bad speech bubble button prompt anims
Fixed camera positioning bug in co-op if player1 uses mouse input
tutorial forced death
tutorial tweaks
tutorial speech tweak
build !redux
Fixed being able to push speech bubbles far away from their targets
tutorial fixes and sfx
Merge remote-tracking branch 'origin/master'
eject powerup, etc
More effort to keep players on-screen in co-op
Splitscreen options default value tweaks
Fixed yet another button prompt speech bubble anim bug
!redux
Merge branch 'master' of SpaceUsurperUnity
bullet nearestPlayer starts as null now, so it performs a max level check as intended
nearest player check
!redux
Merge remote-tracking branch 'origin/master'
remove debug
lock levels
Merge branch 'master' of SpaceUsurperUnity
build !redux
build again !redux
eject rewards
rename shieldZone to purge
Only re-init cameras if switching between single and splitscreen
Fixed Switch editor error
petrify effect sfx
Fixed camera position sometimes suddenly snapping when one player dies
Merge branch 'master' of SpaceUsurperUnity
First pass at having each player have their own post processing
Redux post process method call fixup
Merge branch 'master' of SpaceUsurperUnity
enraged fuse enemy retarget when target dead
tweaked laser scope attack for co-op
laser powerup/scope changes
Make sure selected item is navigated to on focus in ScrollTable
dont show tips in tutorial
claw pattern timing change, etc
claw attack tweak
build !redux
Parallax now supported in splitscreen
Merge remote-tracking branch 'origin/master'
player death particles no longer damage pixels
respawn pod spawn position changes over time !redux
build !redux
Rewrite of splitscreen post process blending
Merge remote-tracking branch 'origin/master'
Default ColorFilter should be white
Fixed looping sounds stopping when focus lost
Got rid of camera ortho size fudging
misc playtest tweaks
remove robo unit
removed unused bullet collision flags
laser tractor beam pulls crosshair surrounding patterns less
tweaked laser homingGrenade visuals
build !redux
build again !redux
build fix !redux
playtest changes
tentacle powerup tweaks
tractor affects units
laser tri ring visual tweaks
Merge remote-tracking branch 'origin/master'
laser stuff, new prison pixels
new prison2 pixels
build !redux
build fix !redux
Merge remote-tracking branch 'origin/master'
cant activate status effect while dying
laser balance changes !redux
storm balance changes
Merge remote-tracking branch 'origin/master'
Merge branch 'master' of SpaceUsurperUnity
can access a patterns start time
more storm balance
invasion balance
misc balance
powerup child pattern uses parents angle
fuse balance and spinner
more fuse balance
trench balance, onion grid improvement
onion balance !redux
Fixed NRE when FSM action gets cancelled during FSM update
Added Facepunch.Build.Switch()
Updated Jenkinsfile
!switch
Attempt to run NexPlugin install script if required !switch
Only run NexPlugin install script if not found in project !switch
Possible fix for build error !switch
Fixed nsp path in slack message
fix json error
Updated Jenkinsfile
misc tweaks
Merge branch 'master' of SpaceUsurperUnity
barrage experiment etc
powerups have some magnetism, orb balance, etc
implode pixel debris goes away from core now
pixel flashing on orb core hit
PixelData.ReplaceColors
Fixed controller vibration persisting on victory screen
random mech pixels change color on core hit
orb wait times updated
bullet playerDamageDir property
show triggers instead of shoulder buttons on replay
fix exception in tutorial
Fixed menu background color
Don't show continue / exit prompt until gameover anim finishes
Fixed cameras not starting merged when reviving partner
Fixed possible NRE related to focus hint
Fixed co-op replay divergence
Migrate to Unity2018.4
Merge branch 'master' of SpaceUsurperUnity
set proper player damage dir for irregularly shaped bullets
tentacle bio pattern
fixed laser prison targeting - SpawnPlayer can set targetplayer, added AdjustTargetPlayerUpdateTimer
reverted barrage !redux
build fix !redux
unlock levels !redux
build !redux
fix pixel damaged color !redux
force build !redux
force build again !redux
build !switch
Fixed TMP mspace values broken by upgrade
Merge remote-tracking branch 'origin/master' into unity2018.4
!switch
Now on Unity 2018.4.23f1 !switch
Updated Jenkinsfile !switch
Fixed main menu background not always being black when in co-op (!)
Updated Jenkinsfile
Fixed not being able to reset stage while waiting for game over anim
Hints can now be per-player
Fixed hint positioning when multiple are visible
Merge branch 'unity2018.4'
Player-specific hints are now color coded, say which player in title
Fixed player 2 hints not showing a button prompt
Hint position animation
Reverted debug value for BrakeHintShowDelay
Fixed not being able to scroll in equipment lists when not focussed
Fixed leaderboard entry rank text !switch
Updated Jenkinsfile !switch
credits stage
Fixed line spacing in stage card titles
Show core icon for unlocked stages that don't support player count
Can now select locked campaigns
Sort campaigns so unlocked ones are at the top
Added text describing how to unlock a locked campaign
Merge branch 'master' of SpaceUsurperUnity
Fixed NRE on start
Added continueWithStage to StageData
Merge branch 'master' of SpaceUsurperUnity
broadside powerup
broadside aimer copies body angle
changed broadside aimer sprite
Fixed controller vibration on death
Merge branch 'master' into asset-bundles
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