Added interop boxed flag, for things like CEntityIndex
CreateClientEntityFromNetwork re-implemented
activated server interop
Bind CEntityClass
Interop: better casting
Create entity.system.def
Added EntityManager.CreateServerEntity
Cleaner way to create entities with a enginename override
Explicit casting fixes
Overide entity creation in GameEntitySystem
Remove rubbish in GameRules
Updated Binds
Interop: Access to all baseclass functions without casting
Rebuild binds
Cleaning generated code