4 Years Ago
Get managed function pointers via array instead of using coreclr Create Sandbox.Game Interop create via Sandbox.Interop.CreateInterface Add GameContext Definitions Updated for Sandbox.Game Create EngineLoop.cs Create IGameInterface.cs Engine InternalsVisibleTo Sandbox.Game Bootstrap do some Context checks Moved/Deleted from Sandbox.Engine Bind fixes Addons/Compiler loads through GameContexts Move AssemblyLoading shit out of Bootstrap Move Library to Sandbox.Game Don't register convars if not the right context Don't log until Bootstrap.PreInit - because we want the current dir to be set so the logs get in the right folder Fixed error if menu not compiled Add Sandbox.Game to BaseAccess.txt