Fixed writing the wrong data to stringtable
Delete ServerLayer.cs
When server starting a game, force recompille of everything
Added GameLoop.Init, Deactivated hooks
Compiler doesn't write to a temporary filesystem
Create AssemblyTransport.cs
Don't pass compilers to AccessControl
Don't spam errors if client gamemode doesn't load
StringTable.GetString, GetData
Wrap stringtable change callback in a try/catch
Added some common stuff to Global
ClientAssemblyManager.Init moved to GameLoop:Init
Split assembly init/hotloading from general loading
Added ClientAssemblyManager