5 Days Ago
Initial ragdoll and physics model support Ignore more annoying warnings Cleanup Only get bone world transform if there's a valid skeleton instance Add Transform::Inverse Model asset holds vertex data instead of a list of vertex structures, will allow for different kinds of vertex layouts Only allow new assets to be created through asset library. Cute little model builder class Move model builder to its own file Allow mesh builder to push new lods and submeshes Allow physics to be enabled on objects that have no bones Use planar mapping for model builder Add ModelBuilder::Sphere Support sphere physics bodies for model objects Only use rotation of physics bodies for ragdoll visuals Fix ragdoll velocity preservation
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