3 Years Ago
increase aoproxy size for boxes a little bit Add CompileShaders and AllowDynamicShaderCompile to MaterialSystem2 interfaces, add method to compile single shader Add EShaderState Implement EShaderState rather than just bValid and show uncompiled shaders on shader list, compile them when selected Run ShaderCompile_CompileShaders method rather than the mat_compileshaders concommand Fix bug where met would think dynamic shader compiler would be enabled by simply VfxDll being loaded Implement ShaderCompile_CompileShaders() for a single string Merge branch 'master' of sbox