claw easy balance
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
laser easy balance
storm easy balance
moved some easy mech pixel settings
Merge branch 'master' of SpaceUsurperUnity
invasion easy balance
build !redux
build !redux !easy !nightmare
update jenkinsfile !redux !easy !nightmare
drop effect
balance changes
changed starting shield amounts
more easy balance
cleanup powerupTriple
can get powerups while intangible
fix hunter powerup
hard hunter balance
hard orb balance
hard frame balance, etc
added CampaignData.orderIgnoresLockedState
build !redux !easy !nightmare
songs check if CurrentCore is null !redux !easy !nightmare
Merge remote-tracking branch 'origin/master'
fix hard mech !redux !easy !nightmare
Merge remote-tracking branch 'origin/master'
Merge branch 'switch-performance'
Updated Facepunch.ExpressionStrings
Fixed divergence related to stageTime being set in the wrong place
Removed switch NativeLog test
misc balance
credits bounds
Merge branch 'master' of SpaceUsurperUnity
laserSight powerup
laser sight icon, fix when have no gun
credits stuff
more credits pixels
ffd icon
laser sight lost when hit
credits text
more credits text
credits crawler text
Merge branch 'master' into switch-performance