3 Years Ago
Added Entity.Root When attaching particles to entity and using offset, use offset as a local position rather than an offset Vector3.Right and .Left were swapped Update ParticleSystem Fix attachment positioning to take into account the viewmodel fov difference These weapons can use proper attachment positions now BaseViewModel - no nered for eye attachment now Physgun effects Player eye angles are networked Add bool networkable Added IFrameUpdate (adding to an entity gives it a per frame think) Recompile testmap, add standard postprocess Physgun particles