3 Years Ago
chippy logo crawler more credits crawlers some scores crawlers rest of the score crawlers credits stuff chippy crawler more credits crawlers and powerups Fixed case where cached ActionList methods weren't found Fixed redux bake error refactor base crawler credits text colors Merge branch 'master' of SpaceUsurperUnity credits enemy credits stuff credits array credits hazard, etc crawler attacks enemy stun attack zap dontDropShields credits enemy attack sfx tweak credits crawlers edited rest of the crawlers credits powerups attempt to fix speech bubble size more credits powerups more editing credits units hazard attacks finished hazard attacks credits stage balance tweaks zapped pattern enemy powerup pattern tweaked zap pattern credits enemy attacks credits bg color ball pit intro tips skip wont spawn on player round text buy label potential fix for ballpit round issue fix tweak fix fade giving player gun fixed kiosk prices, kiosk rarity changed some powerup rarity adjusted tooltips bump sfx more sfx reworked free shields shield balancing green and blue balls cant boost/blink during buy phase tweaked tip text potential buy phase fix ball sprite tweaks more bullet color stuff ball color playtest fixes and sfx wall powerup airstrike sfx, etc airstrike/remote bumper start on enemy side powerup balancing duplicate powerup snipe powerup playtest changes, potential snipe angle fix rename snipe to richochet hell powerup upgrade powerup powerup lvl floater shows MAX upgrade icon build fix, edgerunner powerup edgerunner wall indicator edgerunner reward changed kiosk item numbers rearranged kiosk positions made shield rare railgun powerup added slowmo refactored state progession money spawn in buy round rename player variables vomit is purple persecute powerup build fix cleanup remove shouldEnterBuyPhase gather effect createArrayFromRange, shuffleArray renaming more player vars shop randomness reroll wip reroll shop items remove reroll when all items bought teleport powerup tether powerup tether tweaks boosterPack powerup build fix dash mastery powerup shield generator powerup tenacity powerup luck affects boosterPack status callback onPlayerActivateStatus repeller powerup tether vine powerup rand.PointInRect ignorePlayerCollision can use PerUpdate fix reroll bug converge effect bullet reverted ignorePlayerCollision change, fixed reroll again hit_money powerup fix homing targeting fix turret ownership steal powerup confuse powerup snipe powerup powerup spawn warning ultimatum powerup buy round sfx some more giver patterns bg color/cloud progression Fixed keyframe animated properties in generated BulletSystems Merge branch 'master' into switch-performance Fixed SetValue codegen when using arrays