chippy logo crawler
more credits crawlers
some scores crawlers
rest of the score crawlers
credits stuff
chippy crawler
more credits crawlers and powerups
Fixed case where cached ActionList methods weren't found
Fixed redux bake error
refactor base crawler
credits text colors
Merge branch 'master' of SpaceUsurperUnity
credits enemy
credits stuff
credits array
credits hazard, etc
crawler attacks
enemy stun attack
zap dontDropShields
credits enemy attack sfx
tweak credits crawlers
edited rest of the crawlers
credits powerups
attempt to fix speech bubble size
more credits powerups
more editing credits units
hazard attacks
finished hazard attacks
credits stage balance tweaks
zapped pattern
enemy powerup pattern
tweaked zap pattern
credits enemy attacks
credits bg color
ball pit intro tips
skip wont spawn on player
round text
buy label
potential fix for ballpit round issue
fix tweak
fix fade giving player gun
fixed kiosk prices, kiosk rarity
changed some powerup rarity
adjusted tooltips
bump sfx
more sfx
reworked free shields
shield balancing
green and blue balls
cant boost/blink during buy phase
tweaked tip text
potential buy phase fix
ball sprite tweaks
more bullet color stuff
ball color
playtest fixes and sfx
wall powerup
airstrike sfx, etc
airstrike/remote bumper start on enemy side
powerup balancing
duplicate powerup
snipe powerup
playtest changes, potential snipe angle fix
rename snipe to richochet
hell powerup
upgrade powerup
powerup lvl floater shows MAX
upgrade icon
build fix, edgerunner powerup
edgerunner wall indicator
edgerunner reward
changed kiosk item numbers
rearranged kiosk positions
made shield rare
railgun powerup
added slowmo
refactored state progession
money spawn in buy round
rename player variables
vomit is purple
persecute powerup
build fix
cleanup
remove shouldEnterBuyPhase
gather effect
createArrayFromRange, shuffleArray
renaming more player vars
shop randomness
reroll wip
reroll shop items
remove reroll when all items bought
teleport powerup
tether powerup
tether tweaks
boosterPack powerup
build fix
dash mastery powerup
shield generator powerup
tenacity powerup
luck affects boosterPack
status callback onPlayerActivateStatus
repeller powerup
tether vine powerup
rand.PointInRect
ignorePlayerCollision can use PerUpdate
fix reroll bug
converge effect bullet
reverted ignorePlayerCollision change, fixed reroll again
hit_money powerup
fix homing targeting
fix turret ownership
steal powerup
confuse powerup
snipe powerup
powerup spawn warning
ultimatum powerup
buy round sfx
some more giver patterns
bg color/cloud progression
Fixed keyframe animated properties in generated BulletSystems
Merge branch 'master' into switch-performance
Fixed SetValue codegen when using arrays