3 Years Ago
Add Prediction.FirstTime Run IPlayerControllable's Ticks only in Prediction.FirstTime Create .editorconfig More reliable IsMainThread Local View Angles TimeSincePrimaryAttack, TimeSinceSecondaryAttack predicted Added Entity.PredictionStore, Entity.PredictionRestore Added accessors to TimeSince, Update animgraph network vars immediately after player simulate (fixes a ton of prediction errors) Added net_fakelag Removing some unused shit Update predicted vars as soon as we get them Any entity with a predicted owner can be predicted This was bullshit, weapons need to be predicted every tick We don't need to ReadPredictedVars before camera update now Prediction fixes WriteNetworkEntities after player tick Propertly remove net dirty entities clientside Merge branch 'master' of sbox