Refactor sprite shader to support UV scissor
Fixed PixelExplosion angle
WIP scizzoring PixelChunks
Working on some tools for finding divergences with ECS bullets
Merge branch 'ecs-diverge-test'
Fixed TouchingEcsBulletsEnumerable
Fixed cores not animating
Only enumerate non-dynamic ECS bullets in scripts
Fixed pixel particles having the wrong emission angle
Temporarily disabled WIP pixel chunk texture scissor
Got rid of debug wait in octopus