3 Years Ago
Refactoring a ton of stuff to work with s&box * Got rid of unsafe code in compression utils * Replaced Guid use with a custom Uuid class because using Guids required Unsafe * WIP refactoring network serialization to use a codegen'd binary serializer instead of JSON because System.Text.Json can't do inheritance Refactor to support deserialize instantiating using a constructor Support Nullable<T> Codegen loads the project with MSBuild so it has proper type info Add support for List<T> serialization Support serializing byte[], ImmutableList, and ImmutableDictionary Some bug fixes Mark more stuff as NetSerialized Kill JSON Swap out the TCP server for a WebSocket server Update Unity client to confirm things still work Updates to get sbox working Include some neighbor heightmap data in chunks for getting rid of seams Remove EditorLogin Close channels a bit more eagerly Put cancellation in where channels may get blocked up Server changes to allow getting UserIds in chat messages Log frontend server connection errors to make troubleshooting disconnects easier Fix serialization not handling null strings Update Towns.Data to not use assets from Unity Update Towns.Data Add notification for when the player's inventory is full and they can't gather more resources