Deprecated renderamt keyvalue in favor of rendercolor alpha channel
ModelDoc shows .vmdl_c files in Open File dialog by default
Hammer: Entity tint color better represents what it will look like in-game
Disable tint alpha for meshes in Hammer as it gets lost during map compile
Improve multiselect handling of color property's alpha text input
On select displays average of all selected objects
Tie to World and Untie from Entity commands copy the rendercolor between entity and mesh
Force mesh alpha in Hammer to 255 when rendering
This is temporary to prevent confusion when hammer and in-game do not match
Merge branch 'master' of sbox