Disable Lag Compensation for Hover to test
Restore
Add back LagCompensation = true
Fixed various SCSS warnings
Test prediction of bullet drop projectiles (early version)
Update turret asset to use tick for projectile movement
Added ProjectileSimulator class. Network projectile custom effect values (for now). Automatically hide projectile and don't create client effects if we have a client proxy.
Fixed deployable ghost position flickering. Updated Boomer to use predicted BulletDropWeapon.
Server guards in OnProjectileHit
Fixed a typo in one of the toasts for capturing outposts
Copy over Layla's fix for MoveHelper
Added Razor sidearm as an option for some loadouts. A low damage but heat-seaking short-range projectile weapon
Give the Razor a projectile life time and reduce up velocity
Various tweaks to the heat-seeking projectile weapon + fixed a bug where changing weapons on initial loadout spawn didn't work
Added Razor Particles
Implement Razor effects. Added TurretProjectile and moved out target stuff from base projectile class.
Fix model of server version of projectiles not being hidden properly (todo: why do I need to set EnableDrawing to false every frame?) and properly set random seed to tick number before firing projectile
Improved BulletDropProjectile and set EnableDrawing false server-side. Create a client model for any projectile model set.
Hide the flag in first person when you are the carrier but still show its shadow
Completely stripped out PhysicsProjectile and PhysicsWeapon. Added BouncingProjectile and updated all weapons to use the predicted versions.
Merge branch 'main' into ui