3 Years Ago
UI (#58)
* Add new UI elements
* Separate WeaponIcon from WeaponList and call it WeaponListItem. Bind 'closed' class to IsCollapsed
* Cleanup
* Collapsable weapon selector
* Rename Ability to Slot and update bind name appropriately for each weapon / equipment
* Remove .ability class
* Style Tokens Tab
* Speedometer and hud icons
* Style Roundinfo
* Templatize scoreboard and add support for showing capture and member count for each team
* Added additional functionality to WeaponList for UI
* Remove deprecated ability
* WeaponList styling for passive
* Automatically expand the weapon list when the player changes loadout or respawns
* Map and roundscore
* Animate from bottom
* Red Team Chatbox and Weaponlist
* Chatbox styling
* Debug switch teams cmd
* Added debug commands for UI styling
* Fixed
* outpost and speedometer red team
* Styling chatbox better for multiline
* Remove brackets from chat channels + fixed / improved handling of jetpack bumping surfaces
* Added a guard for inserting an award into dictionary twice
* Tutorial screen now uses html
* Adding in the design for Tutorial
* Add in real data on the steps
* Split buttons
* Squashed commit of the following:
commit 5142f2b1d36c1a05c5cddffde666c8b68ac31584
Author: Conna Wiles <kurozael@gmail.com>
Date: Thu Nov 11 16:23:20 2021 +0000
Improved BulletDropProjectile and set EnableDrawing false server-side. Create a client model for any projectile model set.
commit 73ab8c3b95c72cb6cb482f90fcc2b88d6e06072e
Author: Conna Wiles <kurozael@gmail.com>
Date: Thu Nov 11 14:10:21 2021 +0000
Fix model of server version of projectiles not being hidden properly (todo: why do I need to set EnableDrawing to false every frame?) and properly set random seed to tick number before firing projectile
commit de978b9b86e92442037b4e39a339bc0ef8c9862c
Author: Conna Wiles <kurozael@gmail.com>
Date: Wed Nov 10 14:47:43 2021 +0000
Implement Razor effects. Added TurretProjectile and moved out target stuff from base projectile class.
commit 712ec66d0906c76066bf18c9c6f001bedc37b1b0
Author: bakscratch <lt_8@hotmail.co.uk>
Date: Wed Nov 10 13:30:43 2021 +0000
Added Razor Particles
commit 82bd628af2a98e13de13704eb10132fc7d747b12
Author: Conna Wiles <kurozael@gmail.com>
Date: Wed Nov 10 11:38:48 2021 +0000
Various tweaks to the heat-seeking projectile weapon + fixed a bug where changing weapons on initial loadout spawn didn't work
commit 70c03437b91b92cb7a1866c9c198e91eb7299f66
Author: Conna Wiles <kurozael@gmail.com>
Date: Wed Nov 10 11:10:03 2021 +0000
Give the Razor a projectile life time and reduce up velocity
commit ae553f2063afd0cc9897334592536b9d1348229d
Author: Conna Wiles <kurozael@gmail.com>
Date: Wed Nov 10 11:07:02 2021 +0000
Added Razor sidearm as an option for some loadouts. A low damage but heat-seaking short-range projectile weapon
commit f51311cfaf9d120554eedb091cf33ba23699b4fb
Author: Conna Wiles <kurozael@gmail.com>
Date: Wed Nov 10 00:41:49 2021 +0000
Copy over Layla's fix for MoveHelper
commit 351206eafe21d50fdb14a35bb4302bb6e2c26f9b
Author: kurozael <kurozael@gmail.com>
Date: Tue Nov 9 15:01:49 2021 +0000
Fixed a typo in one of the toasts for capturing outposts
commit d9c2ab01a0618865c33a60f705e57e3b3c051d30
Author: Conna Wiles <kurozael@gmail.com>
Date: Tue Nov 9 11:49:27 2021 +0000
Server guards in OnProjectileHit
commit b001f78e0fb35b61decd710c3d2174fd16bfa9ff
Author: Conna Wiles <kurozael@gmail.com>
Date: Tue Nov 9 11:32:17 2021 +0000
Fixed deployable ghost position flickering. Updated Boomer to use predicted BulletDropWeapon.
commit 45d3d17802b6959e4bef02baa8949def6e3faf63
Author: Conna Wiles <kurozael@gmail.com>
Date: Tue Nov 9 11:02:26 2021 +0000
Added ProjectileSimulator class. Network projectile custom effect values (for now). Automatically hide projectile and don't create client effects if we have a client proxy.
commit 00dc3fb5efabafc27b8d36260b449a4fc18359a6
Author: Conna Wiles <kurozael@gmail.com>
Date: Mon Nov 8 17:10:00 2021 +0000
Update turret asset to use tick for projectile movement
commit 49b60040c85f5c34651fcf86c948ffbe7b7be041
Author: Conna Wiles <kurozael@gmail.com>
Date: Mon Nov 8 16:40:57 2021 +0000
Test prediction of bullet drop projectiles (early version)
commit 7af88b8cb35e0d3d98eadb58f6e608aeaecc03b9
Author: Conna Wiles <kurozael@gmail.com>
Date: Sat Nov 6 11:27:56 2021 +0000
Fixed various SCSS warnings
commit 18f80c1b52a2414842072777c3cb69e93a129d38
Author: aylaylay <fortblox@gmail.com>
Date: Thu Nov 4 23:42:46 2021 +0000
Add back LagCompensation = true
commit 846d5fc6af83db822263adbf717b839c260b078b
Author: Conna Wiles <kurozael@gmail.com>
Date: Thu Nov 4 22:33:36 2021 +0000
Restore
commit aa0dc092e0b1e8752360efa59512c48c37e640c7
Author: Conna Wiles <kurozael@gmail.com>
Date: Thu Nov 4 22:18:36 2021 +0000
Disable Lag Compensation for Hover to test
* Updated TutorialScreen to support countdown and use cookies to remember if it has been accepted before
* Fix tutorial screen pointer events
* Fixed hv_always_show_tutorial
* Tutorial Screen disabled styles
* Added TimeLeft property to Scoreboard
* Scoreboard re-design
* styles
* hv_killfeed debug command
* Added hv_respawn_screen debug command
* Removed option for Loadout costs. Started templatizing the Station Screen ready for styling.
* Respawn Design
* Remove sbox-hover.csproj and update .gitignore
* respawn
* Added RespawnKillerInfo templatized
* Fixed respawn screen avatar not being img and fixed station screen intitial show
* Max respawn time on label
* Don't include the world as a valid weapon
* Respawn changes
* Set hud class of team properly on killer info
* Use correct weapon name
* styles
* Respawn timer formatted nicely
* load screen styles start
* Fixed physics weapons firing through walls if you're right up against them
* Hide the flag in first person when you are the carrier but still show its shadow
* Completely stripped out PhysicsProjectile and PhysicsWeapon. Added BouncingProjectile and updated all weapons to use the predicted versions.
* Jetpack scale tweaks and fixes to the jetpack for upward motion (add config tweaks later)
* Use Prediction.FirstTime to avoid excessive particle creation with high latency when commands re-simulated
* loadout styles
* Class icon
* loadout icon
* Loadout Select List category types
* Loadout styles
* loadout bug fixes
* Loadout Selector Categories
* Re-populate LoadoutSelectList when template is applied
* Loadout spawn buttons
* More styling
* Station Screen restructure
* Don't try and populate the loadout select list if we don't have a pawn yet
* Added LoadoutData to StationScreen for skinning
* Update buttons to use global styles
* loadout background
* colour tweaks to tutorial and stationscreen
* Added StationScreenView and support for loadout-view and weapon-view
* fix button on tutorial screen
* merge conflict fixes
* Beginnings of getting character information in
* more styles
* Implement loadout weapon main screen display for station dialog
* Loadout Weapons Station screen styling
* Adding in Weapon selector upgrade view
* StationScreen buttons
* Add in the select buttons
* styling for weapon selector
* Add icons to the stationscreen
* Refactor of weapon upgrades. Almost completely implemented weapon selection + upgrading in the new Station Screen.
* Fixed a bug displaying which weapon upgrades are already owned
* Player tokens data
* WeaponIcon
* Main weapon icon set texture + upgrade icon support
* Weapon Stats, Enhancements upgrades
* Icons for the Station Screen
* Icon for upgrade
* Locked Icon on Enhancements
* Added support for weapon stats and implemented on all weapons / equipment / deployables. Moved Damage to WeaponConfig
* Added Big Terry avatar to the Station Screen
* Rip out the look code from the menu + tweak it a little
* Automatically hide secondary description and upgrades box if none available
* Move sound handling for buttons. Increase z-index of toasts list. Add toast when can't buy a weapon upgrade
* Add icon for enhancement
* Templatized the awards UI
* add in upgrade header
* Fix paddings on the Weapon Selector
* Add currency icon to the enhancements
* Added player tokens to the scoreboard for extra flex
* Updated all loadouts to remove the armor class from their name
* Class Icons
* Add in the tags
* Loadout weapon animation
* Styles on the character selector
* Implemented loadout tags. Renamed Defender to Engineer. Implemented loadout role icons. Implemented loadout upgrading functionality. Only switch to loadout when upgrading if you are that loadout's predecessor already.
* Style the select view for Red Team
* Hide grenade count
* Add switch team to scoreboard
* spacing on scoreboard
* Implemented team switching functionality to the scoreboard
* Fixed issue with wrong text color on station screen weapon item list
* Kill feed
* Worldstationhud
* Add new weapon iconography
* Update more icons
* Update Claymore, distruptor, turret and force shield icons
Co-authored-by: Lewis Ainslie <hello@lewwis.com>
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