2 Years Ago
Initial commit Some cleanup, limit edits to 60 per second Using a custom vertex data format Shader boilerplate / material VoxelMeshWriter rewrite for better performance Delete voxel chunks on destroy Removed partial support for subdividing existing chunks Fixed reversed matrix multiplication Store chunks in a dictionary to support larger volumes more easily Don't create chunks when subtracting Can now generate smooth normals Left click to add, right click to subtract Updated .addon