Initial commit
Some cleanup, limit edits to 60 per second
Using a custom vertex data format
Shader boilerplate / material
VoxelMeshWriter rewrite for better performance
Delete voxel chunks on destroy
Removed partial support for subdividing existing chunks
Fixed reversed matrix multiplication
Store chunks in a dictionary to support larger volumes more easily
Don't create chunks when subtracting
Can now generate smooth normals
Left click to add, right click to subtract
Updated .addon