4 Days Ago
Added DoorEntity.Break input Added Health keyvalue, Break input and OnBreak/OnDamaged outputs to FuncBrush Also renamed FuncBrush class to BrushEntity Fixed KeyframeEntity methods not working correctly with host_timescale above 1 Improvements to documentation of some methods and properties Host.Name, Host.Color, Model game data methods, LogicEntity, ent_platform Update FuncMonitor.cs Give physics to some rust ported junk models Breakables class will now try to spawn generic gibs if model has none Update base.fgd Update .fgd files to remove func_platrot, func_breakable func_breakable is superseded by func_brush