Added DoorEntity.Break input
Added Health keyvalue, Break input and OnBreak/OnDamaged outputs to FuncBrush
Also renamed FuncBrush class to BrushEntity
Fixed KeyframeEntity methods not working correctly with host_timescale above 1
Improvements to documentation of some methods and properties
Host.Name, Host.Color, Model game data methods, LogicEntity, ent_platform
Update FuncMonitor.cs
Give physics to some rust ported junk models
Breakables class will now try to spawn generic gibs if model has none
Update base.fgd
Update .fgd files to remove func_platrot, func_breakable
func_breakable is superseded by func_brush