5 Days Ago
Updated gamelib Update fgd Added Egg.CanPickup and Egg.TimeSinceSpawn Added EggItemData.SpawnDelay Implement spawn delay display into EggHud Show a red outline and prevent pickup if an egg spawn delay has not elapsed yet Fixed NRE in ProcessAttack when called from EggGroup if an attacking unit is trying to attack something that is already dead Added a probability / spawn chance system for eggs with different weightings to be selected