2 Years Ago
Initial pass on simplifying mod resolve logic in asset system Map compiler add special search path when compiling, to be able to resolve shit I don't like how we use the TEMP folder for compiling maps, lets do all that in the .source2 folder instead VPK compiling path resolution fixes Add GetTemporaryFolder(), use that where appropriate instead of repeating logic everywhere Put _vrad3 in the .source2 folder too Remove debug Cleaned now unneeded param from SplitFullPath Merge branch 'asset-path-lookups'