Experiments
Update Block Slices in a worker thread (thanks @Metapyziks for pointing out I needed ThreadStatic)
Send a connecting player 8 chunks a time but still very quickly
Merge branch 'main' into tasks
Start fleshing out an Inventory API
Stashing work on Inventory API
Fixed RPC related issues
Added test_item and MainInventory population
Added ChunkDataMap (currently only storing block health). Moved some stuff out of Game and into Map. Modifying ChunkDataMap values will network them accordingly. Block health is reset to 100 whenever a new block is created.
Cleanup old logs
InventoryContainer.Serialize / Deserialize
Added NetInventory a convenience BaseNetworkable with custom INetworkSerializer that will perform an initial synchronization of an InventoryContainer
Make sure InventorySystem.ClientDisconnected is called to properly clean up InventoryContainer connections
Fixed item stacking when using custom data. Refer to item types by library name or generics. Add test stack code.
Use library identifier instead of name. Fixed default stack size. Fixed stack size overflow.
Merge pull request #1 from Facepunch/tasks
Tasks + Inventory + Health