Potential progress?
Have the lightmap queue a full update when it becomes dirty
Update mesh immediately when ready and perform initial torch/sunlight update in thread
Stash
A little better maybe but still screwed. May need a general re-think.
Screw it, just do it all in another thread... slight visual glitch with this though when updating mesh in a thread (to investigate)
Merge pull request #1 from Facepunch/light-fixes
Light fixes