2 Years Ago
Delete the old output edges and recreate them with the new node Fix output pins of group input not connecting up to input pins of group output properly Make sure output plug edges are removed and recreated on node refresh Add CAnimNodeBase::GetGraph so we don't always have to go through the context to grab the graph Bypass group nodes when creating update nodes for graph binding Get the correct child id when bypassing group nodes Switch blend anim node to use input/output ids as a test kv3 conversion for CBlendAnimNode Draw node stacks differently with secondary highlight