3 Years Ago
Fix NRE in DebugBits Add a place in engine to grab Sandbox.Game.dll for reflection access EngineGlue to load json from jsonasset Create Sandbox.Utility.JsonAsset for loading JsonAssets Add game assembly to tool's GAM Use EngineLoop.GameAssembly in LoadEngineEntities() Add Asset.TryLoadObject (I don't love this) Add PropertySheet for asset type to inspector (not saving or anything right now)