Update sbox-voxels
Set BuildingBlockState health to 100 on creation
Add building block material types and damage multipliers for each block type
Remove secondary attack destroys block logic
Add BlockDamageWeapon with logic to destroy blocks over time (set last damage time so states can reset health after time if not attacked)
Have Axe and Pickaxe extend BlockDamageWeapon
Update sbox-voxels submodule and only set BuildingBlockState to dirty if Health is less than 100