Add BindSystem.Flush (internal)
Add GameResource.OnEdited (called when it's been edited by the editor)
Mark ResourceId as not browsable
Rebuild sound event in OnEdited
In tools, try to load GameResource objects via the Resource system
Add Tools.Utility.NoteObjectEdited - for now this calls OnEdited if objectr is a GameResource
Fix combobox triggering valuechanged when setting value programmatically
Load GameResource properly from Asset.TryLoadGameResource